Searched refs:pri3 (Results 1 – 1 of 1) sorted by relevance
1350 float pri0=0, pri1=0, pri2=0, pri3=0, pri4=0, pri5=0, pri6=0, pri7=0, pri8=0; in getAngleChange() local1378 pri3 = prevR[3]; in getAngleChange()1388 pri3 = prevR[4]; in getAngleChange()1399 rd1 = pri0 * ri1 + pri3 * ri4 + pri6 * ri7; //rd[0][1] in getAngleChange()