Searched refs:primitives (Results 1 – 21 of 21) sorted by relevance
149 List<Primitive> primitives = in nComputeLineBreaks() local153 builder.mLineBreaker = new GreedyLineBreaker(primitives, builder.mLineWidth, in nComputeLineBreaks()160 builder.mLineBreaker = new OptimizingLineBreaker(primitives, builder.mLineWidth, in nComputeLineBreaks()179 List<Primitive> primitives = new ArrayList<Primitive>(((int) Math.ceil(length * 1.833))); in computePrimitives() local185 primitives.add(PrimitiveType.GLUE.getNewPrimitive(i, widths[i])); in computePrimitives()187 primitives.add(PrimitiveType.VARIABLE.getNewPrimitive(i)); in computePrimitives()199 primitives.add(p); in computePrimitives()202 primitives.add(PrimitiveType.BOX.getNewPrimitive(i, widths[i])); in computePrimitives()206 primitives.add( in computePrimitives()208 return primitives; in computePrimitives()
35 public LineBreaker(@NonNull List<Primitive> primitives, @NonNull LineWidth lineWidth, in LineBreaker() argument37 mPrimitives = Collections.unmodifiableList(primitives); in LineBreaker()
32 public GreedyLineBreaker(@NonNull List<Primitive> primitives, @NonNull LineWidth lineWidth, in GreedyLineBreaker() argument34 super(primitives, lineWidth, tabStops); in GreedyLineBreaker()
38 public OptimizingLineBreaker(@NonNull List<Primitive> primitives, @NonNull LineWidth lineWidth, in OptimizingLineBreaker() argument40 super(primitives, lineWidth, tabStops); in OptimizingLineBreaker()
26 mHal.state.primitives = nullptr; in Mesh()44 mHal.state.primitives = new RsPrimitive[mHal.state.primitivesCount]; in Mesh()47 mHal.state.primitives[i] = RS_PRIMITIVE_POINT; in Mesh()68 delete[] mHal.state.primitives; in ~Mesh()95 stream->addU8((uint8_t)mHal.state.primitives[pCount]); in serialize()129 RsPrimitive *primitives = nullptr; in createFromStream() local132 primitives = new RsPrimitive[primitivesCount]; in createFromStream()136 primitives[pCount] = (RsPrimitive)stream->loadU8(); in createFromStream()153 mesh->setPrimitive(indexBuffers[pCount].get(), primitives[pCount], pCount); in createFromStream()162 delete[] primitives; in createFromStream()[all …]
51 RsPrimitive *primitives; member75 mHal.state.primitives[index] = prim; in setPrimitive()
157 int[] primitives = new int[idxCount]; in updateFromNative() local160 mRS.nMeshGetIndices(getID(mRS), idxIDs, primitives, idxCount); in updateFromNative() local178 mPrimitives[i] = Primitive.values()[primitives[i]]; in updateFromNative()357 Primitive[] primitives = new Primitive[mIndexTypes.size()]; in create() local387 primitives[ct] = entry.prim; in create()397 newMesh.mPrimitives = primitives; in create()518 Primitive[] primitives = new Primitive[mIndexTypes.size()]; in create() local531 primitives[ct] = entry.prim; in create()541 newMesh.mPrimitives = primitives; in create()
926 … native void rsnMeshGetIndices(long con, long id, long[] idxIds, int[] primitives, int vtxIdCount); in rsnMeshGetIndices() argument927 synchronized void nMeshGetIndices(long id, long[] idxIds, int[] primitives, int vtxIdCount) { in nMeshGetIndices() argument929 rsnMeshGetIndices(mContext, id, idxIds, primitives, vtxIdCount); in nMeshGetIndices()
22 primitives.cpp.arm \
56 return mesh->mHal.state.primitives[index]; in rsgMeshGetPrimitive()
298 rs_primitive *primitives; member
187 switch (mRSMesh->mHal.state.primitives[i]) { in updateGLPrimitives()
33 memory of another process. So to talk, they need to decompose their objects into primitives that the335 important because it allows the Android system to decompose objects into primitives that can be
150 primitives that the operating system can understand and marshall them across processes to perform
49 class defines methods for drawing text, lines, bitmaps, and many other graphics primitives. You can
META-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/ ...
1119 …* Returns: number of primitive groups in the mesh. This would include simple primitives as well as…
246 primitives can be read and written directly as if they were declared in C.</p>
723 variety of barrier choices, many atomic primitives use full
1578 …<tr><td>number of primitive groups in the mesh. This would include simple primitives as well as al…
1014 — pre-implemented <strong>filtering primitives that are