Searched refs:programId (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Program.cpp | 32 GLuint programId = glCreateProgram(); in Program() local 33 glAttachShader(programId, vertexId); in Program() 34 glAttachShader(programId, fragmentId); in Program() 35 glBindAttribLocation(programId, position, "position"); in Program() 36 glBindAttribLocation(programId, texCoords, "texCoords"); in Program() 37 glLinkProgram(programId); in Program() 40 glGetProgramiv(programId, GL_LINK_STATUS, &status); in Program() 44 glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen); in Program() 47 glGetProgramInfoLog(programId, infoLen, 0, &log[0]); in Program() 50 glDetachShader(programId, vertexId); in Program() [all …]
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/frameworks/base/media/java/android/media/tv/ |
D | TvContract.java | 214 public static final Uri buildProgramUri(long programId) { in buildProgramUri() argument 215 return ContentUris.withAppendedId(Programs.CONTENT_URI, programId); in buildProgramUri()
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