Searched refs:q3_q0 (Results 1 – 2 of 2) sorted by relevance
40 TYPE q3_q0 = 2 * q3 * q0; in quatToMatrix() local46 R[0][1] = q1_q2 - q3_q0; in quatToMatrix()48 R[1][0] = q1_q2 + q3_q0; in quatToMatrix()
1448 float q3_q0 = 2 * q3 * q0; in getRotationMatrixFromVector() local1456 R[1] = q1_q2 - q3_q0; in getRotationMatrixFromVector()1459 R[3] = q1_q2 + q3_q0; in getRotationMatrixFromVector()1468 R[1] = q1_q2 - q3_q0; in getRotationMatrixFromVector()1472 R[4] = q1_q2 + q3_q0; in getRotationMatrixFromVector()