Searched refs:quadCount (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
D | fill_test.rs | 41 int quadCount; 67 static void displaySingletexFill(bool blend, int quadCount, bool modulate) { 95 for (int i = 0; i < quadCount; i ++) { 105 static void displayMultitextureSample(bool blend, int quadCount) { 125 for (int i = 0; i < quadCount; i ++) { 146 displayMultitextureSample(gData->blend == 1 ? true : false, gData->quadCount); 149 displaySingletexFill(gData->blend == 1 ? true : false, gData->quadCount, false); 152 displaySingletexFill(gData->blend == 1 ? true : false, gData->quadCount, true);
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D | FillTest.java | 63 void addTest(int index, int testId, int blend, int quadCount) { in addTest() argument 76 dataItem.quadCount = quadCount; in addTest()
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/frameworks/base/libs/hwui/ |
D | Patch.cpp | 101 uint32_t quadCount = 0; in Patch() local 127 width, bitmapWidth, quadCount); in Patch() 139 width, bitmapWidth, quadCount); in Patch() 151 float width, float bitmapWidth, uint32_t& quadCount) { in generateRow() argument 174 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow() 185 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow() 190 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument 191 const uint32_t oldQuadCount = quadCount; in generateQuad() 192 quadCount++; in generateQuad()
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D | Patch.h | 63 float width, float bitmapWidth, uint32_t& quadCount); 65 float u1, float v1, float u2, float v2, uint32_t& quadCount);
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D | GlopBuilder.h | 54 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
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D | OpenGLRenderer.cpp | 1110 const size_t quadCount = mLayers.size(); in clearLayerRegions() local 1111 if (quadCount == 0) return; in clearLayerRegions() 1124 Vertex mesh[quadCount * 4]; in clearLayerRegions() 1127 for (uint32_t i = 0; i < quadCount; i++) { in clearLayerRegions() 1144 .setMeshIndexedQuads(&mesh[0], quadCount) in clearLayerRegions() 1301 int quadCount = rectangleList.getTransformedRectanglesCount(); in drawRectangleList() local 1302 std::vector<Vertex> rectangleVertices(quadCount * 4); in drawRectangleList() 1305 for (int i = 0; i < quadCount; ++i) { in drawRectangleList()
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D | GlopBuilder.cpp | 126 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { in setMeshIndexedQuads() argument 136 mOutGlop->mesh.elementCount = 6 * quadCount; in setMeshIndexedQuads()
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/frameworks/native/opengl/tests/testViewport/src/com/android/test/ |
D | TestView.java | 130 int quadCount = quadW * quadH; in Grid() local 131 int indexCount = quadCount * 6; in Grid()
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