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Searched refs:quadCount (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
Dfill_test.rs41 int quadCount;
67 static void displaySingletexFill(bool blend, int quadCount, bool modulate) {
95 for (int i = 0; i < quadCount; i ++) {
105 static void displayMultitextureSample(bool blend, int quadCount) {
125 for (int i = 0; i < quadCount; i ++) {
146 displayMultitextureSample(gData->blend == 1 ? true : false, gData->quadCount);
149 displaySingletexFill(gData->blend == 1 ? true : false, gData->quadCount, false);
152 displaySingletexFill(gData->blend == 1 ? true : false, gData->quadCount, true);
DFillTest.java63 void addTest(int index, int testId, int blend, int quadCount) { in addTest() argument
76 dataItem.quadCount = quadCount; in addTest()
/frameworks/base/libs/hwui/
DPatch.cpp101 uint32_t quadCount = 0; in Patch() local
127 width, bitmapWidth, quadCount); in Patch()
139 width, bitmapWidth, quadCount); in Patch()
151 float width, float bitmapWidth, uint32_t& quadCount) { in generateRow() argument
174 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow()
185 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow()
190 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument
191 const uint32_t oldQuadCount = quadCount; in generateQuad()
192 quadCount++; in generateQuad()
DPatch.h63 float width, float bitmapWidth, uint32_t& quadCount);
65 float u1, float v1, float u2, float v2, uint32_t& quadCount);
DGlopBuilder.h54 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
DOpenGLRenderer.cpp1110 const size_t quadCount = mLayers.size(); in clearLayerRegions() local
1111 if (quadCount == 0) return; in clearLayerRegions()
1124 Vertex mesh[quadCount * 4]; in clearLayerRegions()
1127 for (uint32_t i = 0; i < quadCount; i++) { in clearLayerRegions()
1144 .setMeshIndexedQuads(&mesh[0], quadCount) in clearLayerRegions()
1301 int quadCount = rectangleList.getTransformedRectanglesCount(); in drawRectangleList() local
1302 std::vector<Vertex> rectangleVertices(quadCount * 4); in drawRectangleList()
1305 for (int i = 0; i < quadCount; ++i) { in drawRectangleList()
DGlopBuilder.cpp126 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { in setMeshIndexedQuads() argument
136 mOutGlop->mesh.elementCount = 6 * quadCount; in setMeshIndexedQuads()
/frameworks/native/opengl/tests/testViewport/src/com/android/test/
DTestView.java130 int quadCount = quadW * quadH; in Grid() local
131 int indexCount = quadCount * 6; in Grid()