Searched refs:rd6 (Results 1 – 1 of 1) sorted by relevance
1348 float rd1=0,rd4=0, rd6=0,rd7=0, rd8=0; in getAngleChange() local1401 rd6 = pri2 * ri0 + pri5 * ri3 + pri8 * ri6; //rd[2][0] in getAngleChange()1407 angleChange[2] = (float)Math.atan2(-rd6, rd8); in getAngleChange()