/frameworks/support/tests/java/android/support/v4/app/ |
D | NotificationCompatWearableExtenderTest.java | 173 private void assertExtendersEqual(Notification.WearableExtender real, in assertExtendersEqual() argument 175 assertActionsEquals(real.getActions(), compat.getActions()); in assertExtendersEqual() 176 assertEquals(real.getContentIntentAvailableOffline(), in assertExtendersEqual() 178 assertEquals(real.getHintHideIcon(), compat.getHintHideIcon()); in assertExtendersEqual() 179 assertEquals(real.getHintShowBackgroundOnly(), compat.getHintShowBackgroundOnly()); in assertExtendersEqual() 180 assertEquals(real.getStartScrollBottom(), compat.getStartScrollBottom()); in assertExtendersEqual() 181 assertEquals(real.getDisplayIntent(), compat.getDisplayIntent()); in assertExtendersEqual() 182 assertPagesEquals(real.getPages(), compat.getPages()); in assertExtendersEqual() 183 assertEquals(real.getBackground(), compat.getBackground()); in assertExtendersEqual() 184 assertEquals(real.getContentIcon(), compat.getContentIcon()); in assertExtendersEqual() [all …]
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/frameworks/base/core/java/com/android/internal/util/ |
D | JournaledFile.java | 36 public JournaledFile(File real, File temp) { in JournaledFile() argument 37 mReal = real; in JournaledFile()
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/frameworks/base/docs/html/training/scheduling/ |
D | alarms.jd | 164 <p>There are two general clock types for alarms: "elapsed real time" and "real time clock" 166 Elapsed real time uses the "time since system boot" as a 167 reference, and real time clock uses UTC (wall clock) time. This means that 168 elapsed real time is suited to setting an alarm based on the passage of time (for 170 time zone/locale. The real time clock type is better suited for alarms that are dependent 180 hour), use one of the elapsed real time types. In general, this is the better choice.</p> 183 then choose one of the clock-based real time clock types. Note, however, that this approach can 186 real time clock alarm type also does not scale well, as discussed above. We recommend 187 that you use a "elapsed real time" alarm if you can.</p>
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/frameworks/base/docs/html/tools/debugging/ |
D | debugging-projects.jd | 37 <li>LogCat - Allows you to view system log messages in real time. The LogCat tab is also 53 <li>LogCat - Lets you view system log messages in real time.</li>
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D | debugging-devtools.jd | 12 on a real development device, you'd have to build a system image for that device and sign
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/frameworks/compile/mclinker/lib/Support/Windows/ |
D | PathV3.inc | 155 // of cache. (a real end) 175 // meet real end
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/frameworks/base/docs/html/training/custom-views/ |
D | making-interactive.jd | 40 way that closely resembles the real-world action you're mimicking. Objects should always act in the 41 same way that real 44 in the real world don't do that. Instead, images should move from one place to another.</p> 47 mimic the real world. 52 <p>This lesson demonstrates how to use features of the Android framework to add these real-world
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/frameworks/compile/mclinker/lib/Support/Unix/ |
D | PathV3.inc | 186 // of cache. (a real end) 201 case 0: // meet real end
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/frameworks/base/docs/html/tools/performance/memory-monitor/ |
D | index.jd | 4 page.metaDescription=Graph memory usage and garbage collection events for your app in real-time. 43 Studio. Memory Monitor reports in real-time how your app allocates memory.</p>
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/frameworks/base/docs/html/google/play/billing/ |
D | billing_best_practices.jd | 47 <li>Use a real-time service to deliver your content, such as a content feed. Delivering content 48 through a real-time service allows you to keep your content fresh.</li> 51 <p>When you deliver content from a remote server or a real-time service, you can store the unlocked
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D | billing_testing.jd | 49 <li><strong>Real purchases</strong>, which let regular users make real purchases 68 Test purchases are real orders and Google Play processes them in the same way as 136 <h3 id="transations">Testing with real transactions</h3> 141 <p>With alpha/beta test groups, real users (chosen by you) can install your app 142 from Google Play and test your in-app products. They can make real purchases 220 <code>REQUEST_PURCHASE</code> request, but instead of using a real product ID from your 258 purchases. Testing real in-app purchases enables you to test the end-to-end In-app Billing
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/frameworks/base/docs/html/distribute/engage/ |
D | analytics.jd | 28 Google Analytics delivers the numbers in real time, so you can act fast to
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D | game-services.jd | 51 real-time</a> or <a href=
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/frameworks/base/docs/html/tools/performance/heap-viewer/ |
D | index.jd | 4 page.metaDescription=Report in real-time how many objects of what types and sizes your application … 43 reports in real-time what <i>types</i> of objects your application has allocated, how many, and
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/frameworks/base/docs/html/distribute/googleplay/ |
D | cast.jd | 13 a primary display on the sender. Native games can provide real-time interaction on
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/frameworks/native/libs/binder/ |
D | Parcel.cpp | 216 sp<IBinder> real = binder.promote(); in flatten_binder() local 217 if (real != NULL) { in flatten_binder() 218 IBinder *local = real->localBinder(); in flatten_binder() 220 BpBinder *proxy = real->remoteBinder(); in flatten_binder() 234 return finish_flatten_binder(real, obj, out); in flatten_binder()
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/frameworks/base/docs/html/distribute/stories/ |
D | tablets.jd | 17 <p>Here are some stories from developers who are seeing real results as they 75 were a helpful resource, and with the extra screen real estate tablets afford, 106 <h3>Mint: More screen real estate = more engagement</h3> 155 <p>“We knew we had a lot more real estate, and we wanted to provide a more
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/frameworks/base/core/java/android/provider/ |
D | Browser.java | 316 String url, boolean real) { in updateVisitedHistory() argument
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/frameworks/base/docs/html/design/style/ |
D | devices-displays.jd | 34 <p>On larger devices, take advantage of extra screen real estate. Create compound views that combine
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/frameworks/base/docs/html/design/wear/ |
D | creative-vision.jd | 23 allowing users to be more connected to both the virtual world and the real world. Great Android
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/frameworks/base/docs/html/about/ |
D | start.jd | 56 densities, and tested it on the Android emulator and on real devices. You're ready to ship your app…
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/frameworks/base/docs/html/distribute/analyze/ |
D | measure.jd | 73 When you're selling real products within your app, if you don’t have robust 169 Google Analytics reporting is available in real-time. This powerful
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/frameworks/base/docs/html/training/basics/firstapp/ |
D | running-app.jd | 41 <p>How you run your app depends on two things: whether you have a real device running Android and 43 real device and on the Android emulator, and in both cases with either Android Studio or the command
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/frameworks/native/opengl/libs/GLES_trace/ |
D | DESIGN.txt | 35 real GL implementation, and we need to switch them to point to the trace implementation.
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/frameworks/opt/telephony/tests/telephonytests/src/com/android/internal/telephony/ |
D | ApnSettingTest.java.broken | 80 // A real-world v1 example string.
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