Searched refs:recoveringMemory (Results 1 – 2 of 2) sorted by relevance
1271 void updateSurfaceWindowCrop(final boolean recoveringMemory) { in updateSurfaceWindowCrop() argument1341 if (!recoveringMemory) { in updateSurfaceWindowCrop()1348 void setSurfaceBoundariesLocked(final boolean recoveringMemory) { in setSurfaceBoundariesLocked() argument1405 if (!recoveringMemory) { in setSurfaceBoundariesLocked()1438 if (!recoveringMemory) { in setSurfaceBoundariesLocked()1444 updateSurfaceWindowCrop(recoveringMemory); in setSurfaceBoundariesLocked()1447 public void prepareSurfaceLocked(final boolean recoveringMemory) { in prepareSurfaceLocked() argument1463 setSurfaceBoundariesLocked(recoveringMemory); in prepareSurfaceLocked()1541 if (!recoveringMemory) { in prepareSurfaceLocked()
8960 boolean recoveringMemory = false; in performLayoutAndPlaceSurfacesLockedLoop()8962 recoveringMemory = true; in performLayoutAndPlaceSurfacesLockedLoop()8980 performLayoutAndPlaceSurfacesLockedInner(recoveringMemory); in performLayoutAndPlaceSurfacesLockedLoop()9834 private final void performLayoutAndPlaceSurfacesLockedInner(boolean recoveringMemory) { in performLayoutAndPlaceSurfacesLockedInner() argument10078 winAnimator.setSurfaceBoundariesLocked(recoveringMemory); in performLayoutAndPlaceSurfacesLockedInner()