Searched refs:returnFlags (Results 1 – 2 of 2) sorted by relevance
135 bool async, int* found, status_t* returnFlags) const { in waitForFreeSlotThenRelock()160 *returnFlags |= RELEASE_ALL_BUFFERS; in waitForFreeSlotThenRelock()272 status_t returnFlags = NO_ERROR; in dequeueBuffer() local297 &found, &returnFlags); in dequeueBuffer()342 returnFlags |= BUFFER_NEEDS_REALLOCATION; in dequeueBuffer()368 if (returnFlags & BUFFER_NEEDS_REALLOCATION) { in dequeueBuffer()392 returnFlags |= BUFFER_NEEDS_REALLOCATION; in dequeueBuffer()413 mSlots[*outSlot].mGraphicBuffer->handle, returnFlags); in dequeueBuffer()415 return returnFlags; in dequeueBuffer()509 status_t returnFlags = NO_ERROR; in attachBuffer() local[all …]
194 int* found, status_t* returnFlags) const;