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Searched refs:ri2 (Results 1 – 10 of 10) sorted by relevance

/frameworks/rs/
DrsMatrix3x3.cpp55 float ri2 = 0; in loadMultiply() local
60 ri2 += ((const Matrix3x3 *)lhs)->get(j, 2) * rhs_ij; in loadMultiply()
64 temp.set(i, 2, ri2); in loadMultiply()
DrsMatrix4x4.cpp259 float ri2 = 0; in loadMultiply() local
265 ri2 += ((const Matrix4x4 *)lhs)->get(j,2) * rhs_ij; in loadMultiply()
270 temp.set(i,2, ri2); in loadMultiply()
/frameworks/rs/driver/runtime/
Drs_matrix.c247 float ri2 = 0; in rsMatrixLoadMultiply() local
253 ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij; in rsMatrixLoadMultiply()
258 rsMatrixSet(&result, i, 2, ri2); in rsMatrixLoadMultiply()
277 float ri2 = 0; in rsMatrixLoadMultiply() local
282 ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij; in rsMatrixLoadMultiply()
286 rsMatrixSet(&result, i, 2, ri2); in rsMatrixLoadMultiply()
/frameworks/base/rs/java/android/renderscript/
DMatrix3f.java211 float ri2 = 0; in loadMultiply() local
216 ri2 += lhs.get(j,2) * rhs_ij; in loadMultiply()
220 set(i,2, ri2); in loadMultiply()
DMatrix4f.java229 float ri2 = 0; in loadMultiply() local
235 ri2 += lhs.get(j,2) * rhs_ij; in loadMultiply()
240 set(i,2, ri2); in loadMultiply()
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
DMatrix3f.java214 float ri2 = 0; in loadMultiply() local
219 ri2 += lhs.get(j,2) * rhs_ij; in loadMultiply()
223 set(i,2, ri2); in loadMultiply()
DMatrix4f.java230 float ri2 = 0; in loadMultiply() local
236 ri2 += lhs.get(j,2) * rhs_ij; in loadMultiply()
241 set(i,2, ri2); in loadMultiply()
/frameworks/base/core/java/android/hardware/
DSensorManager.java1349 float ri0=0,ri1=0,ri2=0,ri3=0,ri4=0,ri5=0,ri6=0,ri7=0,ri8=0; in getAngleChange() local
1355 ri2 = R[2]; in getAngleChange()
1365 ri2 = R[2]; in getAngleChange()
1403 rd8 = pri2 * ri2 + pri5 * ri5 + pri8 * ri8; //rd[2][2] in getAngleChange()
/frameworks/base/core/jni/android/opengl/
Dutil.cpp572 float ri2 = lhs[ I(0,2) ] * rhs_i0; in multiplyMM() local
578 ri2 += lhs[ I(j,2) ] * rhs_ij; in multiplyMM()
583 r[ I(i,2) ] = ri2; in multiplyMM()
/frameworks/native/opengl/libagl/
Dmatrix.cpp259 register float ri2 = m[ I(0,2) ] * rhs_i0; in multiply() local
265 ri2 += m[ I(j,2) ] * rhs_ij; in multiply()
270 r.m[ I(i,2) ] = ri2; in multiply()