Searched refs:ri8 (Results 1 – 1 of 1) sorted by relevance
1349 float ri0=0,ri1=0,ri2=0,ri3=0,ri4=0,ri5=0,ri6=0,ri7=0,ri8=0; in getAngleChange() local1361 ri8 = R[8]; in getAngleChange()1371 ri8 = R[10]; in getAngleChange()1403 rd8 = pri2 * ri2 + pri5 * ri5 + pri8 * ri8; //rd[2][2] in getAngleChange()