Searched refs:rlup (Results 1 – 3 of 3) sorted by relevance
42 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); in gluLookAt() local43 upX *= rlup; in gluLookAt()44 upY *= rlup; in gluLookAt()45 upZ *= rlup; in gluLookAt()
53 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); in gluLookAt() local54 upX *= rlup; in gluLookAt()55 upY *= rlup; in gluLookAt()56 upZ *= rlup; in gluLookAt()
56 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); in gluLookAt() local57 upX *= rlup; in gluLookAt()58 upY *= rlup; in gluLookAt()59 upZ *= rlup; in gluLookAt()