Searched refs:rotations (Results 1 – 9 of 9) sorted by relevance
/frameworks/base/tools/layoutlib/bridge/src/android/view/ |
D | RectShadowPainter.java | 128 RectF edgeShadowRect, float dx, float dy, int rotations) { in sideShadow() argument 134 canvas.rotate(rotations * PERPENDICULAR_ANGLE); in sideShadow() 149 float radius, int rotations) { in drawCorner() argument 153 path.arcTo(-radius, -radius, radius, radius, rotations * PERPENDICULAR_ANGLE, in drawCorner()
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/frameworks/base/docs/html/training/animation/ |
D | cardflip.jd | 356 // rotations when switching to the back of the card, as well as animator 357 // resources representing rotations when flipping back to the front (e.g. when
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/frameworks/base/docs/html/about/versions/ |
D | android-1.5-highlights.jd | 26 <li>Accelerometer-based application rotations</li>
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D | android-2.3.jd | 614 device. This allows any of the 4 possible rotations, regardless of what the
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D | android-3.1.jd | 455 the View, such as rotations. </li>
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D | android-4.3.jd | 874 …sor#TYPE_GAME_ROTATION_VECTOR} sensor allows you to detect the device's rotations without worrying…
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/frameworks/base/docs/html/training/wearables/watch-faces/ |
D | drawing.jd | 493 // Constant to help calculate clock hand rotations 507 // Compute rotations and lengths for the clock hands.
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/frameworks/base/docs/html/guide/topics/sensors/ |
D | sensors_position.jd | 193 <p>Because the game rotation vector sensor does not use the magnetic field, relative rotations
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D | sensors_overview.jd | 741 handle screen rotations, see <a
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