Searched refs:sGLThreadManager (Results 1 – 1 of 1) sorted by relevance
1244 sGLThreadManager.threadExiting(this); in run()1267 sGLThreadManager.releaseEglContextLocked(this); in stopEglContextLocked()1289 synchronized (sGLThreadManager) { in guardedRun()1305 sGLThreadManager.notifyAll(); in guardedRun()1342 … if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) { in guardedRun()1352 if (sGLThreadManager.shouldTerminateEGLWhenPausing()) { in guardedRun()1370 sGLThreadManager.notifyAll(); in guardedRun()1379 sGLThreadManager.notifyAll(); in guardedRun()1389 sGLThreadManager.notifyAll(); in guardedRun()1399 } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) { in guardedRun()[all …]