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Searched refs:samplerHandle (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/gui/tests/
DSRGB_test.cpp175 GLint samplerHandle = glGetUniformLocation(program, "texSampler"); in initShaders() local
177 ASSERT_NE(-1, samplerHandle); in initShaders()
193 glUniform1i(samplerHandle, 0); in initShaders()