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Searched refs:samplers (Results 1 – 18 of 18) sorted by relevance

/frameworks/rs/
DrsProgram.cpp49 mHal.state.samplers = new Sampler*[mHal.state.texturesCount]; in Program()
97 delete[] mHal.state.samplers; in ~Program()
130 mHal.state.samplers = nullptr; in initMemberVars()
208 mHal.state.samplers[slot] = s; in bindSampler()
DrsProgram.h47 Sampler **samplers; member
/frameworks/base/opengl/java/android/opengl/
DGLES30.java1488 int[] samplers, in glGenSamplers() argument
1496 java.nio.IntBuffer samplers in glGenSamplers() argument
1503 int[] samplers, in glDeleteSamplers() argument
1511 java.nio.IntBuffer samplers in glDeleteSamplers() argument
/frameworks/base/core/jni/
Dandroid_opengl_GLES30.cpp4142 GLuint *samplers = (GLuint *) 0; in android_glGenSamplers__I_3II() local
4159 samplers = samplers_base + offset; in android_glGenSamplers__I_3II()
4163 (GLuint *)samplers in android_glGenSamplers__I_3II()
4183 GLuint *samplers = (GLuint *) 0; in android_glGenSamplers__ILjava_nio_IntBuffer_2() local
4185samplers = (GLuint *)getPointer(_env, samplers_buf, (jarray*)&_array, &_remaining, &_bufferOffset); in android_glGenSamplers__ILjava_nio_IntBuffer_2()
4186 if (samplers == NULL) { in android_glGenSamplers__ILjava_nio_IntBuffer_2()
4188 samplers = (GLuint *) (_samplersBase + _bufferOffset); in android_glGenSamplers__ILjava_nio_IntBuffer_2()
4192 (GLuint *)samplers in android_glGenSamplers__ILjava_nio_IntBuffer_2()
4195 _env->ReleaseIntArrayElements(_array, (jint*)samplers, 0); in android_glGenSamplers__ILjava_nio_IntBuffer_2()
4208 GLuint *samplers = (GLuint *) 0; in android_glDeleteSamplers__I_3II() local
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/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES30.spec86 void glGenSamplers ( GLsizei count, GLuint *samplers )
87 void glDeleteSamplers ( GLsizei count, const GLuint *samplers )
/frameworks/rs/api/
Drs_object_types.spec20 The types below are used to manipulate RenderScript objects like allocations, samplers,
/frameworks/rs/driver/
DrsdShader.cpp500 if (mRSProgram->mHal.state.samplers[ct]) { in setupTextures()
501 setupSampler(rsc, mRSProgram->mHal.state.samplers[ct], in setupTextures()
/frameworks/rs/scriptc/
Drs_object_types.rsh22 * The types below are used to manipulate RenderScript objects like allocations, samplers,
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in664 void API_ENTRY(glGenSamplers)(GLsizei count, GLuint * samplers) {
665 CALL_GL_API(glGenSamplers, count, samplers);
667 void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint * samplers) {
668 CALL_GL_API(glDeleteSamplers, count, samplers);
/frameworks/native/opengl/include/GLES3/
Dgl3.h908 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
909 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
Dgl31.h908 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
909 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_object_types.jd7 <p> The types below are used to manipulate RenderScript objects like allocations, samplers,
Doverview.jd527 <p> The types below are used to manipulate RenderScript objects like allocations, samplers,
/frameworks/native/opengl/libs/
Dtrace.in122 …plers, (GLsizei count, const GLuint * samplers), (count, samplers), 2, "GLsizei", count, "const GL…
234 …(glGenSamplers, (GLsizei count, GLuint * samplers), (count, samplers), 2, "GLsizei", count, "GLuin…
Dentries.in122 GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint * samplers)
234 GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint * samplers)
/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_api.h245 void GLTrace_glGenSamplers(GLsizei count, GLuint * samplers);
246 void GLTrace_glDeleteSamplers(GLsizei count, const GLuint * samplers);
Dgltrace_api.cpp9332 void GLTrace_glGenSamplers(GLsizei count, GLuint * samplers) { in GLTrace_glGenSamplers() argument
9348 arg_samplers->add_int64value((uintptr_t)samplers); in GLTrace_glGenSamplers()
9353 glContext->hooks->gl.glGenSamplers(count, samplers); in GLTrace_glGenSamplers()
9358 (void *) samplers, in GLTrace_glGenSamplers()
9367 void GLTrace_glDeleteSamplers(GLsizei count, const GLuint * samplers) { in GLTrace_glDeleteSamplers() argument
9383 arg_samplers->add_int64value((uintptr_t)samplers); in GLTrace_glDeleteSamplers()
9388 glContext->hooks->gl.glDeleteSamplers(count, samplers); in GLTrace_glDeleteSamplers()
9393 (void *) samplers, in GLTrace_glDeleteSamplers()
/frameworks/base/docs/html/about/versions/
Dandroid-4.1.jd626 <li>Support for reading from allocation with filtered samplers from compute in a new script API