Searched refs:scenes (Results 1 – 16 of 16) sorted by relevance
/frameworks/base/core/java/android/transition/ |
D | Scene.java | 56 SparseArray<Scene> scenes = (SparseArray<Scene>) sceneRoot.getTag( in getSceneForLayout() local 58 if (scenes == null) { in getSceneForLayout() 59 scenes = new SparseArray<Scene>(); in getSceneForLayout() 60 sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache, scenes); in getSceneForLayout() 62 Scene scene = scenes.get(layoutId); in getSceneForLayout() 67 scenes.put(layoutId, scene); in getSceneForLayout()
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/frameworks/base/docs/html/training/transitions/ |
D | scenes.jd | 22 <p>This lesson shows you how to create scenes in your app and how to define scene actions. 23 The next lesson shows you how to transition between two scenes.</p> 26 hierarchy without using scenes, as described in 49 <p>The code snippets in the rest of this section show you how to create two different scenes 138 // Create the scene root for the scenes in this app 141 // Create the scenes 148 hierarchies. Both scenes use the scene root defined by the 188 framework animates the change between scenes automatically.</p> 194 starting and ending scenes using exit and entry scene actions.</li> 209 the starting and ending scenes. For more information, see
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D | overview.jd | 83 <p>The transitions framework provides abstractions for scenes, transitions, and transition 85 create scenes for the view hierarchies in your app that you plan to change between. Next, you 100 <p>The transitions framework lets you create scenes from layout resource files or from 116 <p>To learn how to create scenes, see 117 <a href="{@docRoot}training/transitions/scenes.html">Creating a Scene</a>.</p> 124 between the view hierarchies in the starting and ending scenes. Information about the animation 127 transition between two different scenes or transition to a different state for the current
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D | index.jd | 65 <dt><a href="{@docRoot}training/transitions/scenes.html"> 73 Learn how to apply a transition between two scenes of a view hierarchy.
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D | custom-transitions.jd | 23 child views of both the starting and ending scenes. Unlike built-in transition types, 143 starting and ending scenes. The framework maintains separate maps for the starting and ending 159 occur between the starting and ending scenes. For example, consider a fade out/fade in animation 168 <p>For target views that exist on both the starting and ending scenes, the framework provides
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D | transitions.jd | 20 between the view hierarchies in the starting and ending scenes. The framework represents 25 <p>This lesson teaches you run an animation between two scenes using built-in transitions 32 <p>In the previous lesson, you learned how to create scenes that represent the state of 154 <p>The framework applies transitions to all views in the starting and ending scenes by 174 that occur between the scenes. For example, if you are removing some views and adding others 175 between scenes, a fade out/fade in animation provides a noticeable indication that some views
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/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/ |
D | AndroidCamera2Capabilities.java | 108 int[] scenes = p.get(CONTROL_AVAILABLE_SCENE_MODES); in buildSceneModes() local 109 if (scenes != null) { in buildSceneModes() 110 for (int scene : scenes) { in buildSceneModes()
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/frameworks/base/docs/html/about/versions/ |
D | kitkat.jd | 493 <h4 id="44-transitions">Transitions framework for animating scenes</h4> 505 The transitions framework lets you define <strong>scenes</strong>, typically 507 the scenes when the user enters or exits them. You can use several predefined 508 transition types to animate your scenes based on specific properties, such as 518 UI on the fly</strong>, without needing to define scenes. For example, you 540 For custom control over the transitions that run between specific scenes in 542 TransitionManager lets you define the relationship between scenes and the
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D | android-3.0-highlights.jd | 138 … focus, flash, zoom, front-facing camera, and more. To let users capture scenes in new ways, it ad… 227 <p>Renderscript is a runtime 3D framework that provides both an API for building 3D scenes as well …
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D | android-4.4.jd | 359 …e is the ability for you to define distinct states of your UI, known as "scenes," by creating a se… 361 <p>To transition between two scenes, you generally need to perform the following:</p> 375 …you can define sets of transitions that should occur between pre-defined scenes, using an XML file…
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D | android-4.0-highlights.jd | 394 <p>For capturing larger scenes, the Camera introduces a <strong>single-motion 929 preview, decoded video, OpenGL game scenes, and more. TextureView can be viewed
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D | android-3.0.jd | 570 <p>Renderscript is a runtime 3D framework that provides both an API for building 3D scenes as well
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/frameworks/base/docs/html/design/get-started/ |
D | principles.jd | 247 If you can fix it behind the scenes, even better.</p>
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/frameworks/base/docs/html/training/ |
D | training_toc.cs | 544 <li><a href="<?cs var:toroot ?>training/transitions/scenes.html">
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/frameworks/base/docs/html/training/articles/ |
D | keystore.jd | 68 operations using an Android Keystore key, behind the scenes plaintext, ciphertext, and messages to
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/frameworks/base/docs/html/guide/topics/media/ |
D | camera.jd | 1195 or candlelight scenes</td>
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