/frameworks/base/opengl/java/android/opengl/ |
D | GLU.java | 75 float[] scratch = sScratch; in gluLookAt() local 76 synchronized(scratch) { in gluLookAt() 77 Matrix.setLookAtM(scratch, 0, eyeX, eyeY, eyeZ, centerX, centerY, centerZ, in gluLookAt() 79 gl.glMultMatrixf(scratch, 0); in gluLookAt() 150 float[] scratch = sScratch; in gluProject() local 151 synchronized(scratch) { in gluProject() 155 Matrix.multiplyMM(scratch, M_OFFSET, project, projectOffset, in gluProject() 158 scratch[V_OFFSET + 0] = objX; in gluProject() 159 scratch[V_OFFSET + 1] = objY; in gluProject() 160 scratch[V_OFFSET + 2] = objZ; in gluProject() [all …]
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/frameworks/native/services/sensorservice/ |
D | SensorService.cpp | 1532 sensors_event_t* scratch, in sendEvents() argument 1537 if (scratch) { in sendEvents() 1582 scratch[count++] = buffer[i]; in sendEvents() 1587 scratch[count++] = buffer[i++]; in sendEvents() 1595 scratch = const_cast<sensors_event_t *>(buffer); in sendEvents() 1612 memcpy(&mEventCache[mCacheSize], scratch, count * sizeof(sensors_event_t)); in sendEvents() 1618 reAllocateCacheLocked(scratch, count); in sendEvents() 1624 memcpy(&mEventCache[mCacheSize], scratch, in sendEvents() 1634 memcpy(&mEventCache[mCacheSize - numEventsDropped], scratch + remaningCacheSize, in sendEvents() 1640 int index_wake_up_event = findWakeUpSensorEventLocked(scratch, count); in sendEvents() [all …]
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D | SensorService.h | 147 void countFlushCompleteEventsLocked(sensors_event_t const* scratch, int numEventsDropped); 154 int findWakeUpSensorEventLocked(sensors_event_t const* scratch, int count); 171 void reAllocateCacheLocked(sensors_event_t const* scratch, int count); 236 sensors_event_t* scratch,
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | motion.jd | 55 float[] scratch = new float[16]; 67 Matrix.multiplyMM(scratch, 0, mMVPMatrix, 0, mRotationMatrix, 0); 70 mTriangle.draw(scratch);
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D | touch.jd | 142 float[] scratch = new float[16]; 152 Matrix.multiplyMM(scratch, 0, mMVPMatrix, 0, mRotationMatrix, 0); 155 mTriangle.draw(scratch);
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/frameworks/base/core/jni/ |
D | android_hardware_SensorManager.cpp | 198 jobject receiverWeak, jfloatArray scratch) { in Receiver() argument 203 mScratch = (jfloatArray)env->NewGlobalRef(scratch); in Receiver() 293 jobject eventQWeak, jobject msgQ, jfloatArray scratch, jstring packageName, jint mode) { in nativeInitSensorEventQueue() argument 305 sp<Receiver> receiver = new Receiver(queue, messageQueue, eventQWeak, scratch); in nativeInitSensorEventQueue()
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/ |
D | omxVCM4P2_MCReconBlock_s.s | 106 M_LOAD_X $pSrc, $srcStep, $out0, $out1, $scratch, $offset 111 LDM $pSrc, {$out0, $out1, $scratch} 117 ORR $out1, $out1, $scratch, LSL #(32 - 8 * ($offset))
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/frameworks/base/docs/html/training/tv/playback/ |
D | index.jd | 36 Building such an experience from scratch, while making sure that it is fast, fluid, and attractive
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/frameworks/base/libs/hwui/ |
D | FontRenderer.cpp | 739 std::unique_ptr<uint8_t[]> scratch(new uint8_t[width * height]); in blurImage() local 740 Blur::horizontal(gaussian.get(), intRadius, *image, scratch.get(), width, height); in blurImage() 741 Blur::vertical(gaussian.get(), intRadius, scratch.get(), *image, width, height); in blurImage()
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/frameworks/base/docs/html/sdk/installing/ |
D | studio-tips.jd | 130 <p>Choose <strong>Tools > New Scratch File</strong> to open a scratch file to quickly 131 build and run code prototypes. Together with Android Studio coding assistance, scratch 134 scratch file.</p>
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/frameworks/base/core/java/android/hardware/ |
D | SystemSensorManager.java | 287 WeakReference<BaseEventQueue> eventQWeak, MessageQueue msgQ, float[] scratch, in nativeInitBaseEventQueue() argument
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/frameworks/base/docs/html/training/multiple-apks/ |
D | texture.jd | 105 <p>Whether you’re modifying an existing Android application or starting one from scratch, this is 130 <p>If, on the other hand, you’re creating the application from scratch, try as
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D | api.jd | 145 <p>Whether you’re modifying an existing Android application or starting one from scratch, this is 171 <p>If, on the other hand, you’re creating the application from scratch, try as
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D | screensize.jd | 122 <p>Whether you’re modifying an existing Android application or starting one from scratch, this is 149 <p>If, on the other hand, you’re creating the application from scratch, try as
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D | multiple.jd | 174 <p>Whether you’re modifying an existing Android application or starting one from scratch, this is 199 <p>If, on the other hand, you’re creating the application from scratch, try as
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/frameworks/base/docs/html/tools/devices/ |
D | managing-avds.jd | 94 <p>Or, to start from scratch, click <strong>New Hardware Profile</strong>.</p>
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/frameworks/base/docs/html/design/wear/ |
D | structure.jd | 76 …es for Android notifications. But you can also make your own layout from scratch with an <a href="…
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/frameworks/base/docs/html/tools/revisions/ |
D | studio.jd | 195 <li>Added scratch files for code experiments and prototyping without project files.</li>
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/frameworks/base/docs/html/google/play/billing/ |
D | billing_integrate.jd | 82 in Eclipse. If you are creating a new Android project from scratch, click
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/frameworks/base/docs/html/training/sync-adapters/ |
D | creating-sync-adapter.jd | 101 scratch, just as you use {@link android.app.Activity#onCreate Activity.onCreate()} to set up an
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/frameworks/base/docs/html/training/articles/ |
D | smp.jd | 1545 <p>While this document does more than merely scratch the surface, it doesn’t
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/frameworks/data-binding/prebuilds/1.0-rc0/ |
D | databinding-studio-bundle.jar | META-INF/
META-INF/MANIFEST.MF
android/
android/databinding/
android/ ... |