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Searched refs:scratch (Results 1 – 22 of 22) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DGLU.java75 float[] scratch = sScratch; in gluLookAt() local
76 synchronized(scratch) { in gluLookAt()
77 Matrix.setLookAtM(scratch, 0, eyeX, eyeY, eyeZ, centerX, centerY, centerZ, in gluLookAt()
79 gl.glMultMatrixf(scratch, 0); in gluLookAt()
150 float[] scratch = sScratch; in gluProject() local
151 synchronized(scratch) { in gluProject()
155 Matrix.multiplyMM(scratch, M_OFFSET, project, projectOffset, in gluProject()
158 scratch[V_OFFSET + 0] = objX; in gluProject()
159 scratch[V_OFFSET + 1] = objY; in gluProject()
160 scratch[V_OFFSET + 2] = objZ; in gluProject()
[all …]
/frameworks/native/services/sensorservice/
DSensorService.cpp1532 sensors_event_t* scratch, in sendEvents() argument
1537 if (scratch) { in sendEvents()
1582 scratch[count++] = buffer[i]; in sendEvents()
1587 scratch[count++] = buffer[i++]; in sendEvents()
1595 scratch = const_cast<sensors_event_t *>(buffer); in sendEvents()
1612 memcpy(&mEventCache[mCacheSize], scratch, count * sizeof(sensors_event_t)); in sendEvents()
1618 reAllocateCacheLocked(scratch, count); in sendEvents()
1624 memcpy(&mEventCache[mCacheSize], scratch, in sendEvents()
1634 memcpy(&mEventCache[mCacheSize - numEventsDropped], scratch + remaningCacheSize, in sendEvents()
1640 int index_wake_up_event = findWakeUpSensorEventLocked(scratch, count); in sendEvents()
[all …]
DSensorService.h147 void countFlushCompleteEventsLocked(sensors_event_t const* scratch, int numEventsDropped);
154 int findWakeUpSensorEventLocked(sensors_event_t const* scratch, int count);
171 void reAllocateCacheLocked(sensors_event_t const* scratch, int count);
236 sensors_event_t* scratch,
/frameworks/base/docs/html/training/graphics/opengl/
Dmotion.jd55 float[] scratch = new float[16];
67 Matrix.multiplyMM(scratch, 0, mMVPMatrix, 0, mRotationMatrix, 0);
70 mTriangle.draw(scratch);
Dtouch.jd142 float[] scratch = new float[16];
152 Matrix.multiplyMM(scratch, 0, mMVPMatrix, 0, mRotationMatrix, 0);
155 mTriangle.draw(scratch);
/frameworks/base/core/jni/
Dandroid_hardware_SensorManager.cpp198 jobject receiverWeak, jfloatArray scratch) { in Receiver() argument
203 mScratch = (jfloatArray)env->NewGlobalRef(scratch); in Receiver()
293 jobject eventQWeak, jobject msgQ, jfloatArray scratch, jstring packageName, jint mode) { in nativeInitSensorEventQueue() argument
305 sp<Receiver> receiver = new Receiver(queue, messageQueue, eventQWeak, scratch); in nativeInitSensorEventQueue()
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
DomxVCM4P2_MCReconBlock_s.s106 M_LOAD_X $pSrc, $srcStep, $out0, $out1, $scratch, $offset
111 LDM $pSrc, {$out0, $out1, $scratch}
117 ORR $out1, $out1, $scratch, LSL #(32 - 8 * ($offset))
/frameworks/base/docs/html/training/tv/playback/
Dindex.jd36 Building such an experience from scratch, while making sure that it is fast, fluid, and attractive
/frameworks/base/libs/hwui/
DFontRenderer.cpp739 std::unique_ptr<uint8_t[]> scratch(new uint8_t[width * height]); in blurImage() local
740 Blur::horizontal(gaussian.get(), intRadius, *image, scratch.get(), width, height); in blurImage()
741 Blur::vertical(gaussian.get(), intRadius, scratch.get(), *image, width, height); in blurImage()
/frameworks/base/docs/html/sdk/installing/
Dstudio-tips.jd130 <p>Choose <strong>Tools &gt; New Scratch File</strong> to open a scratch file to quickly
131 build and run code prototypes. Together with Android Studio coding assistance, scratch
134 scratch file.</p>
/frameworks/base/core/java/android/hardware/
DSystemSensorManager.java287 WeakReference<BaseEventQueue> eventQWeak, MessageQueue msgQ, float[] scratch, in nativeInitBaseEventQueue() argument
/frameworks/base/docs/html/training/multiple-apks/
Dtexture.jd105 <p>Whether you’re modifying an existing Android application or starting one from scratch, this is
130 <p>If, on the other hand, you’re creating the application from scratch, try as
Dapi.jd145 <p>Whether you’re modifying an existing Android application or starting one from scratch, this is
171 <p>If, on the other hand, you’re creating the application from scratch, try as
Dscreensize.jd122 <p>Whether you’re modifying an existing Android application or starting one from scratch, this is
149 <p>If, on the other hand, you’re creating the application from scratch, try as
Dmultiple.jd174 <p>Whether you’re modifying an existing Android application or starting one from scratch, this is
199 <p>If, on the other hand, you’re creating the application from scratch, try as
/frameworks/base/docs/html/tools/devices/
Dmanaging-avds.jd94 <p>Or, to start from scratch, click <strong>New Hardware Profile</strong>.</p>
/frameworks/base/docs/html/design/wear/
Dstructure.jd76 …es for Android notifications. But you can also make your own layout from scratch with an <a href="…
/frameworks/base/docs/html/tools/revisions/
Dstudio.jd195 <li>Added scratch files for code experiments and prototyping without project files.</li>
/frameworks/base/docs/html/google/play/billing/
Dbilling_integrate.jd82 in Eclipse. If you are creating a new Android project from scratch, click
/frameworks/base/docs/html/training/sync-adapters/
Dcreating-sync-adapter.jd101 scratch, just as you use {@link android.app.Activity#onCreate Activity.onCreate()} to set up an
/frameworks/base/docs/html/training/articles/
Dsmp.jd1545 <p>While this document does more than merely scratch the surface, it doesn’t
/frameworks/data-binding/prebuilds/1.0-rc0/
Ddatabinding-studio-bundle.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/ ...