Searched refs:scrollVector (Results 1 – 2 of 2) sorted by relevance
226 PointF scrollVector = computeScrollVectorForPosition(getTargetPosition()); in updateActionForInterimTarget() local227 if (scrollVector == null || (scrollVector.x == 0 && scrollVector.y == 0)) { in updateActionForInterimTarget()236 normalize(scrollVector); in updateActionForInterimTarget()237 mTargetVector = scrollVector; in updateActionForInterimTarget()239 mInterimTargetDx = (int) (TARGET_SEEK_SCROLL_DISTANCE_PX * scrollVector.x); in updateActionForInterimTarget()240 mInterimTargetDy = (int) (TARGET_SEEK_SCROLL_DISTANCE_PX * scrollVector.y); in updateActionForInterimTarget()
9046 protected void normalize(PointF scrollVector) { in normalize() argument9047 final double magnitute = Math.sqrt(scrollVector.x * scrollVector.x + scrollVector.y * in normalize()9048 scrollVector.y); in normalize()9049 scrollVector.x /= magnitute; in normalize()9050 scrollVector.y /= magnitute; in normalize()