/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 38 GLuint shader = glCreateShader(shaderType); in loadShader() 52 shaderType, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 38 GLuint shader = glCreateShader(shaderType); in loadShader() 52 shaderType, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { in loadShader() argument 96 int shader = GLES20.glCreateShader(shaderType); in loadShader() 103 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 137 status_t Program::compileShader(GLenum shaderType, const char* src, in compileShader() argument 139 GLuint shader = glCreateShader(shaderType); in compileShader() 151 ALOGE("Compile of shader type %d failed", shaderType); in compileShader()
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D | Program.h | 78 static status_t compileShader(GLenum shaderType, const char* src,
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 169 private int loadShader(int shaderType, String source) { in loadShader() argument 170 int shader = GLES20.glCreateShader(shaderType); in loadShader() 177 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 34 GLuint shader = glCreateShader(shaderType); in loadShader() 47 ALOGE("Could not compile shader %d:\n%s\n", shaderType, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 84 GLuint shader = glCreateShader(shaderType); in loadShader() 98 shaderType, buf); in loadShader() 107 shaderType, buf); in loadShader()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 235 private int loadShader(int shaderType, String source) { in loadShader() argument 236 int shader = GLES20.glCreateShader(shaderType); in loadShader() 243 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 304 static bool compileShader(GLenum shaderType, const char* src, in compileShader() argument 306 GLuint shader = glCreateShader(shaderType); in compileShader() 361 static bool compileShaderLines(GLenum shaderType, const char* const* lines, in compileShaderLines() argument 364 bool result = compileShader(shaderType, src, outShader); in compileShaderLines()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 77 GLuint shader = glCreateShader(shaderType); in loadShader() 91 shaderType, buf); in loadShader()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 264 private int loadShader(int shaderType, String source) { in loadShader() argument 265 int shader = GLES20.glCreateShader(shaderType); in loadShader() 272 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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/frameworks/base/core/java/android/hardware/camera2/legacy/ |
D | SurfaceTextureRenderer.java | 202 private int loadShader(int shaderType, String source) { in loadShader() argument 203 int shader = GLES20.glCreateShader(shaderType); in loadShader() 204 checkGlError("glCreateShader type=" + shaderType); in loadShader() 210 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader() 214 throw new IllegalStateException("Could not compile shader " + shaderType); in loadShader()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.h | 31 static void loadShader(GLenum shaderType, const char* pSource,
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D | GLTest.cpp | 252 void GLTest::loadShader(GLenum shaderType, const char* pSource, in loadShader() argument 254 GLuint shader = glCreateShader(shaderType); in loadShader()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 77 GLuint shader = glCreateShader(shaderType); in loadShader() 91 shaderType, buf); in loadShader()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 382 private int loadShader(int shaderType, String source) { in loadShader() argument 383 int shader = GLES20.glCreateShader(shaderType); in loadShader() 390 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 602 private int loadShader(int shaderType, String source) { in loadShader() argument 603 int shader = GLES20.glCreateShader(shaderType); in loadShader() 610 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 687 private static int loadShader(int shaderType, String source) { in loadShader() argument 688 int shader = GLES20.glCreateShader(shaderType); in loadShader() 698 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info); in loadShader()
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/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 198 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { in loadShader() argument 199 GLuint shader = glCreateShader(shaderType); in loadShader()
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