/frameworks/base/core/java/android/app/ |
D | NotificationManager.java | 213 if (notification.sound != null) { in notify() 214 notification.sound = notification.sound.getCanonicalUri(); in notify() 216 notification.sound.checkFileUriExposed("Notification.sound"); in notify() 247 if (notification.sound != null) { in notifyAsUser() 248 notification.sound = notification.sound.getCanonicalUri(); in notifyAsUser() 250 notification.sound.checkFileUriExposed("Notification.sound"); in notifyAsUser()
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D | Notification.java | 292 public Uri sound; field in Notification 1443 sound = Uri.CREATOR.createFromParcel(parcel); in Notification() 1524 that.sound = this.sound; // android.net.Uri is immutable in cloneInto() 1695 if (sound != null) { in writeToParcel() 1697 sound.writeToParcel(parcel, 0); in writeToParcel() 1811 builder.setSound(this.sound, this.audioStreamType); in setLatestEventInfo() 1860 } else if (this.sound != null) { in toString() 1861 sb.append(this.sound.toString()); in toString() 2470 public Builder setSound(Uri sound) { 2471 mSound = sound; [all …]
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/frameworks/base/docs/html/design/tv/ |
D | principles.jd | 25 content as possible on each screen. Use visual imagery, movement, and sound to inform and delight 27 and sound.</p>
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/frameworks/base/tests/CoreTests/android/core/ |
D | NsdServiceInfoTest.java | 121 String sound = new String(attributedInfo.getAttributes().get("sound"), "UTF-8"); in testParcel() local 122 assertTrue(sound.equals("にゃあ")); in testParcel()
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/frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/ |
D | SearchBar.java | 735 for (int sound : sounds) { in loadSounds() 736 mSoundMap.put(sound, mSoundPool.load(context, sound, 1)); in loadSounds() 744 int sound = mSoundMap.get(resId); in play() 745 mSoundPool.play(sound, FULL_LEFT_VOLUME, FULL_RIGHT_VOLUME, DEFAULT_PRIORITY, in play()
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/frameworks/base/services/core/java/com/android/server/notification/ |
D | NotificationIntrusivenessExtractor.java | 50 notification.sound != null || in process()
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D | NotificationRecord.java | 137 pw.println(prefix + " sound=" + notification.sound); in dump()
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/frameworks/support/v4/honeycomb/android/support/v4/app/ |
D | NotificationCompatHoneycomb.java | 35 .setSound(n.sound, n.audioStreamType) in add()
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/frameworks/base/docs/html/tools/help/ |
D | desktop-head-unit.jd | 96 <p>To use a pre-recorded sound file as input, enter this command: </p> 101 <p>For your convenience, we have provided the following sound files for common 102 voice commands. These sound files are installed in the 263 <td>Causes the DHU to treat <code>filename.wav</code> as voice input, as if it had heard that sound 264 through the microphone. You do not hear the sound file being played, but you do hear 275 again with the same sound file parameter.</td>
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/frameworks/support/v4/ics/android/support/v4/app/ |
D | NotificationCompatIceCreamSandwich.java | 40 .setSound(n.sound, n.audioStreamType) in Builder()
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/frameworks/base/data/sounds/ |
D | README.txt | 6 For UI sound effects,
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/frameworks/support/v4/java/android/support/v4/app/ |
D | NotificationCompat.java | 1159 public Builder setSound(Uri sound) { in setSound() argument 1160 mNotification.sound = sound; in setSound() 1176 public Builder setSound(Uri sound, int streamType) { in setSound() argument 1177 mNotification.sound = sound; in setSound()
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/frameworks/support/v4/kitkat/android/support/v4/app/ |
D | NotificationCompatKitKat.java | 51 .setSound(n.sound, n.audioStreamType) in Builder()
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/frameworks/base/tests/StatusBar/src/com/android/statusbartest/ |
D | NotificationTestList.java | 102 Log.d(TAG, "n.sound=" + n.sound); 464 Log.d(TAG, "n.sound=" + n.sound); 479 Log.d(TAG, "n.sound=" + n.sound);
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/frameworks/support/v4/api20/android/support/v4/app/ |
D | NotificationCompatApi20.java | 50 .setSound(n.sound, n.audioStreamType) in Builder()
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/frameworks/native/opengl/tests/angeles/ |
D | README.txt | 20 cleaned up and the sound is removed. Also detail level is lowered,
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/frameworks/support/v4/api21/android/support/v4/app/ |
D | NotificationCompatApi21.java | 74 .setSound(n.sound, n.audioStreamType) in Builder()
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/frameworks/base/docs/html/design/patterns/ |
D | accessibility.jd | 32 …<li><strong>Accessibility settings</strong> let you modify your device's display and sound options… 39 … app, think about the labels and notations needed to navigate your app by sound. When using Explor…
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/frameworks/support/v4/jellybean/android/support/v4/app/ |
D | NotificationCompatJellybean.java | 82 .setSound(n.sound, n.audioStreamType) in Builder()
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/frameworks/base/docs/html/guide/topics/media/ |
D | mediaplayer.jd | 61 device. Currently, that is the mobile device speaker or a Bluetooth headset. You cannot play sound 65 <p>The following classes are used to play sound and video in the Android framework:</p> 69 <dd>This class is the primary API for playing sound and video.</dd> 477 you should always request audio focus. Once it has focus, it can use the sound output freely, but it
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/frameworks/base/docs/html/about/versions/ |
D | android-1.6-highlights.jd | 178 such as making a sound when a new window is shown, vibrating when navigating to the top of
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D | android-2.2-highlights.jd | 254 database. Also provides APIs to let applications detect completion of sound loading and auto-pause
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/frameworks/base/docs/html/design/get-started/ |
D | principles.jd | 21 <p>A beautiful surface, a carefully-placed animation, or a well-timed sound effect is a joy to
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/frameworks/base/docs/html/guide/topics/ui/accessibility/ |
D | checklist.jd | 79 feedback mechanism to support users who are deaf or hard of hearing. For example, a sound alert
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/frameworks/base/docs/html/training/cloudsave/ |
D | conflict-res.jd | 130 between multiple devices: two that sound good but ultimately fail to successfully 234 <p>This approach might sound promising, but it breaks down in a dynamic mobile
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