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/frameworks/base/libs/input/ |
D | PointerController.cpp | 451 spot->sprite->setAlpha(spot->alpha); in doAnimate() 531 sp<Sprite> sprite; in createAndAddSpotLocked() local 533 sprite = mLocked.recycledSprites.top(); in createAndAddSpotLocked() 536 sprite = mSpriteController->createSprite(); in createAndAddSpotLocked() 540 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked() 557 spot->sprite->clearIcon(); in releaseSpotLocked() 560 mLocked.recycledSprites.push(spot->sprite); in releaseSpotLocked() 588 sprite->setLayer(Sprite::BASE_LAYER_SPOT + id); in updateSprite() 589 sprite->setAlpha(alpha); in updateSprite() 590 sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale)); in updateSprite() [all …]
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D | SpriteController.h | 256 inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) : in SpriteUpdate() 257 sprite(sprite), state(state), surfaceChanged(false) { in SpriteUpdate() 260 sp<SpriteImpl> sprite; member 280 void invalidateSpriteLocked(const sp<SpriteImpl>& sprite);
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D | PointerController.h | 113 sp<Sprite> sprite; member 118 inline Spot(uint32_t id, const sp<Sprite>& sprite) in Spot() 119 : id(id), sprite(sprite), alpha(1.0f), scale(1.0f), in Spot()
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D | SpriteController.cpp | 82 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { in invalidateSpriteLocked() argument 84 mLocked.invalidatedSprites.push(sprite); in invalidateSpriteLocked() 126 const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i); in doUpdateSprites() local 128 updates.push(SpriteUpdate(sprite, sprite->getStateLocked())); in doUpdateSprites() 129 sprite->resetDirtyLocked(); in doUpdateSprites() 336 update.sprite->setSurfaceLocked(update.state.surfaceControl, in doUpdateSprites()
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/frameworks/base/docs/html/google/ |
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/frameworks/base/docs/html-intl/intl/zh-cn/ |
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/frameworks/base/docs/html-intl/intl/ja/ |
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/frameworks/base/docs/html/ |
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/frameworks/base/docs/html/preview/ |
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/frameworks/base/docs/html-intl/intl/pt-br/preview/ |
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/frameworks/base/docs/html/design/ |
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