Searched refs:sysui (Results 1 – 2 of 2) sorted by relevance
54 public VolumeDialogComponent(SystemUI sysui, Context context, Handler handler, in VolumeDialogComponent() argument56 mSysui = sysui; in VolumeDialogComponent()
3538 final int sysui = mLastSystemUiFlags; in beginLayoutLw() local3539 boolean navVisible = (sysui & View.SYSTEM_UI_FLAG_HIDE_NAVIGATION) == 0; in beginLayoutLw()3540 boolean navTranslucent = (sysui in beginLayoutLw()3542 boolean immersive = (sysui & View.SYSTEM_UI_FLAG_IMMERSIVE) != 0; in beginLayoutLw()3543 boolean immersiveSticky = (sysui & View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY) != 0; in beginLayoutLw()3671 boolean statusBarTransient = (sysui & View.STATUS_BAR_TRANSIENT) != 0; in beginLayoutLw()3672 boolean statusBarTranslucent = (sysui in beginLayoutLw()3794 private void applyStableConstraints(int sysui, int fl, Rect r) { in applyStableConstraints() argument3795 if ((sysui & View.SYSTEM_UI_FLAG_LAYOUT_STABLE) != 0) { in applyStableConstraints()