Searched refs:texTarget (Results 1 – 2 of 2) sorted by relevance
131 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) : in GLConsumer() argument143 mTexTarget(texTarget), in GLConsumer()157 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, in GLConsumer() argument170 mTexTarget(texTarget), in GLConsumer()1135 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget() argument1136 glEGLImageTargetTexture2DOES(texTarget, in bindToTextureTarget()
297 void bindToTextureTarget(uint32_t texTarget);