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Searched refs:texTarget (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp131 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) : in GLConsumer() argument
143 mTexTarget(texTarget), in GLConsumer()
157 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, in GLConsumer() argument
170 mTexTarget(texTarget), in GLConsumer()
1135 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget() argument
1136 glEGLImageTargetTexture2DOES(texTarget, in bindToTextureTarget()
/frameworks/native/include/gui/
DGLConsumer.h297 void bindToTextureTarget(uint32_t texTarget);