Searched refs:texX (Results 1 – 3 of 3) sorted by relevance
97 const float texX = 1.0f / float(texture.width); in setRegionAsRect() local101 regionRect.left * texX, (height - regionRect.top) * texY, in setRegionAsRect()102 regionRect.right * texX, (height - regionRect.bottom) * texY); in setRegionAsRect()
161 const float texX = 1.0f / float(mLayer->getWidth()); in generateMesh() local170 const float u1 = r->left * texX; in generateMesh()172 const float u2 = r->right * texX; in generateMesh()
1001 const float texX = 1.0f / float(layer->getWidth()); in composeLayerRegion() local1010 const float u1 = r->left * texX; in composeLayerRegion()1012 const float u2 = r->right * texX; in composeLayerRegion()