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Searched refs:textShadow (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DOpenGLRenderer.h315 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) { in getTextShadow() argument
318 if (textShadow) { in getTextShadow()
319 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma); in getTextShadow()
320 textShadow->dx = blur.fOffset.fX; in getTextShadow()
321 textShadow->dy = blur.fOffset.fY; in getTextShadow()
322 textShadow->color = blur.fColor; in getTextShadow()
DDisplayListOp.h252 OpenGLRenderer::TextShadow textShadow; in getLocalBounds() local
253 if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) { in getLocalBounds()
255 shadow.translate(textShadow.dx, textShadow.dx); in getLocalBounds()
256 shadow.outset(textShadow.radius); in getLocalBounds()
DOpenGLRenderer.cpp2027 TextShadow textShadow;
2028 if (!getTextShadow(paint, &textShadow)) {
2036 paint, text, bytesCount, count, textShadow.radius, positions);
2042 const float sx = x - texture->left + textShadow.dx;
2043 const float sy = y - texture->top + textShadow.dy;
2049 .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha)