Searched refs:totalDistance (Results 1 – 2 of 2) sorted by relevance
455 double totalDistance = getSplineFlingDistance(velocity); in fling() local456 mDistance = (int) (totalDistance * Math.signum(velocity)); in fling()463 mFinalX = startX + (int) Math.round(totalDistance * coeffX); in fling()468 mFinalY = startY + (int) Math.round(totalDistance * coeffY); in fling()
758 double totalDistance = 0.0; in fling() local762 totalDistance = getSplineFlingDistance(velocity); in fling()765 mSplineDistance = (int) (totalDistance * Math.signum(velocity)); in fling()831 final double totalDistance = getSplineFlingDistance(velocity); in startAfterEdge() local832 if (totalDistance > Math.abs(overDistance)) { in startAfterEdge()