Searched refs:totalIndexCount (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | AmbientShadow.cpp | 111 inline void computeBufferSize(int* totalVertexCount, int* totalIndexCount, in computeBufferSize() argument 120 *totalIndexCount = 2 * outerVertexCount + 2; in computeBufferSize() 129 *totalIndexCount += 2 * innerVertexCount + 1; in computeBufferSize() 198 int totalVertexCount, totalIndexCount, totalUmbraCount; in createAmbientShadow() local 199 computeBufferSize(&totalVertexCount, &totalIndexCount, &totalUmbraCount, in createAmbientShadow() 204 uint16_t* indexBuffer = shadowVertexBuffer.allocIndices<uint16_t>(totalIndexCount); in createAmbientShadow() 335 ShadowTessellator::checkOverflow(indexBufferIndex, totalIndexCount, "Ambient Index Buffer"); in createAmbientShadow()
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D | SpotShadow.cpp | 934 const int totalIndexCount = 2 * umbraLength + 2 * verticesPairIndex + 6; in generateTriangleStrip() local 938 shadowTriangleStrip.allocIndices<uint16_t>(totalIndexCount); in generateTriangleStrip() 1010 ShadowTessellator::checkOverflow(indexBufferIndex, totalIndexCount, "Spot Index Buffer"); in generateTriangleStrip()
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