Searched refs:traceGpuCompletion (Results 1 – 3 of 3) sorted by relevance
60 … magic('_dpy'), finishOnSwap(false), traceGpuCompletion(false), refs(0), eglIsInitialized(false) { in egl_display_t()222 traceGpuCompletion = true; in initialize()
126 bool traceGpuCompletion; // property: debug.egl.traceGpuCompletion variable
1121 if (CC_UNLIKELY(dp->traceGpuCompletion)) { in eglSwapBuffersWithDamageKHR()