/frameworks/base/docs/html/training/graphics/opengl/ |
D | projection.jd | 42 <li><em>Projection</em> - This transformation adjusts the coordinates of drawn objects based on 45 window. A projection transformation typically only has to be calculated when the proportions of the 52 <li><em>Camera View</em> - This transformation adjusts the coordinates of drawn objects based on a 55 drawn objects. A camera view transformation might be calculated only once when you establish your 66 <p>The data for a projection transformation is calculated in the {@link 70 projection transformation {@link android.opengl.Matrix} using the {@link 92 with a camera view transformation in the {@link android.opengl.GLSurfaceView.Renderer#onDrawFrame 95 <p class="note"><strong>Note:</strong> Just applying a projection transformation to your 97 view transformation in order for anything to show up on screen.</p> 102 <p>Complete the process of transforming your drawn objects by adding a camera view transformation as [all …]
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D | motion.jd | 49 another transformation matrix (a rotation matrix) and then combine it with your projection and 50 camera view transformation matrices:</p> 59 // Create a rotation transformation for the triangle
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/frameworks/base/keystore/java/android/security/keystore/ |
D | AndroidKeyStoreBCWorkaroundProvider.java | 235 private void putSymmetricCipherImpl(String transformation, String implClass) { in putSymmetricCipherImpl() argument 236 put("Cipher." + transformation, implClass); in putSymmetricCipherImpl() 237 put("Cipher." + transformation + " SupportedKeyClasses", KEYSTORE_SECRET_KEY_CLASS_NAME); in putSymmetricCipherImpl() 240 private void putAsymmetricCipherImpl(String transformation, String implClass) { in putAsymmetricCipherImpl() argument 241 put("Cipher." + transformation, implClass); in putAsymmetricCipherImpl() 242 put("Cipher." + transformation + " SupportedKeyClasses", in putAsymmetricCipherImpl()
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/frameworks/rs/api/ |
D | rs_matrix.spec | 31 To create a transformation matrix that performs two transformations at once, 32 multiply the two source matrices, with the first transformation as the right 33 argument. E.g. to create a transformation matrix that applies the 34 …transformation s1 followed by s2, call <code>rsMatrixLoadMultiply(&combined, &s2, &s1)… 37 We have two style of functions to create transformation matrices: 39 style simply stores the transformation matrix in the first argument. The latter 40 modifies a pre-existing transformation matrix so that the new transformation 264 To combine two 4x4 transformaton matrices, multiply the second transformation matrix 265 by the first transformation matrix. E.g. to create a transformation matrix that applies 266 …the transformation s1 followed by s2, call <code>rsMatrixLoadMultiply(&combined, &s2, &… [all …]
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | AppWindowAnimator.java | 48 final Transformation transformation = new Transformation(); field in AppWindowAnimator 127 transformation.clear(); in setAnimation() 128 transformation.setAlpha(mAppToken.isVisible() ? 1 : 0); in setAnimation() 143 transformation.clear(); in setDummyAnimation() 144 transformation.setAlpha(mAppToken.isVisible() ? 1 : 0); in setDummyAnimation() 256 transformation.clear(); in stepAnimation() 257 boolean hasMoreFrames = animation.getTransformation(currentTime, transformation); in stepAnimation() 267 ", xform=" + transformation); in stepAnimation() 361 transformation.clear(); in stepAnimationLocked() 400 transformation.printShortString(pw); in dump()
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/frameworks/rs/scriptc/ |
D | rs_matrix.rsh | 33 * To create a transformation matrix that performs two transformations at once, 34 * multiply the two source matrices, with the first transformation as the right 35 * argument. E.g. to create a transformation matrix that applies the 36 * transformation s1 followed by s2, call rsMatrixLoadMultiply(&combined, &s2, &s1). 39 * We have two style of functions to create transformation matrices: 41 * style simply stores the transformation matrix in the first argument. The latter 42 * modifies a pre-existing transformation matrix so that the new transformation 289 * To combine two 4x4 transformaton matrices, multiply the second transformation matrix 290 * by the first transformation matrix. E.g. to create a transformation matrix that applies 291 * the transformation s1 followed by s2, call rsMatrixLoadMultiply(&combined, &s2, &s1). [all …]
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | view-animation.jd | 29 180 degrees, or you can have the text move and rotate simultaneously. Each transformation takes a 30 set of parameters specific for that transformation (starting size and ending size for size 34 plus the duration of the preceding transformation.</p> 88 <p>You can determine how a transformation is applied over time by assigning an {@link 91 tells a transformation to start slow and speed up. Each one has an attribute value that can be
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D | opengl.jd | 278 matrix creates a transformation that renders objects from a specific eye position.</p> 307 <li><strong>Camera transformation matrix</strong> - Once you have adjusted the coordinate system 320 // Set GL_MODELVIEW transformation mode 361 <p class="note"><strong>Note:</strong> The example above defines a single transformation matrix
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_matrix.jd | 21 <p> To create a transformation matrix that performs two transformations at once, 22 multiply the two source matrices, with the first transformation as the right 23 argument. E.g. to create a transformation matrix that applies the 24 transformation s1 followed by s2, call <code>rsMatrixLoadMultiply(&combined, &s2, &s1)<… 28 <p> We have two style of functions to create transformation matrices: 30 style simply stores the transformation matrix in the first argument. The latter 31 modifies a pre-existing transformation matrix so that the new transformation 164 Apply a rotation to a transformation matrix 172 Apply a scaling to a transformation matrix 188 Apply a translation to a transformation matrix [all …]
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D | overview.jd | 1841 <p> To create a transformation matrix that performs two transformations at once, 1842 multiply the two source matrices, with the first transformation as the right 1843 argument. E.g. to create a transformation matrix that applies the 1844 transformation s1 followed by s2, call <code>rsMatrixLoadMultiply(&combined, &s2, &s1)<… 1848 <p> We have two style of functions to create transformation matrices: 1850 style simply stores the transformation matrix in the first argument. The latter 1851 modifies a pre-existing transformation matrix so that the new transformation 1983 Apply a rotation to a transformation matrix 1991 Apply a scaling to a transformation matrix 2007 Apply a translation to a transformation matrix
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/frameworks/base/core/java/android/view/animation/ |
D | Animation.java | 1013 RectF invalidate, Transformation transformation) { in getInvalidateRegion() argument 1019 transformation.getMatrix().mapRect(invalidate); in getInvalidateRegion() 1030 tempTransformation.set(transformation); in getInvalidateRegion() 1031 transformation.set(previousTransformation); in getInvalidateRegion()
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/frameworks/base/tools/layoutlib/create/ |
D | README.txt | 104 The first step of the transformation is to implement the method delegates. 116 The next step of the transformation is changing the name of the class in case we requested the class
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/frameworks/av/media/libeffects/lvm/wrapper/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/media/libeffects/preprocessing/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/drm/common/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/drm/drmserver/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/base/libs/storage/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/base/tools/aidl/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/media/libstagefright/codecs/amrnb/enc/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/media/libstagefright/yuv/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/media/mediaserver/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/cmds/stagefright/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/base/libs/hwui/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/drm/libdrmframework/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/drm/libdrmframework/plugins/common/util/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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