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/frameworks/base/docs/html/training/graphics/opengl/
Dprojection.jd42 <li><em>Projection</em> - This transformation adjusts the coordinates of drawn objects based on
45 window. A projection transformation typically only has to be calculated when the proportions of the
52 <li><em>Camera View</em> - This transformation adjusts the coordinates of drawn objects based on a
55 drawn objects. A camera view transformation might be calculated only once when you establish your
66 <p>The data for a projection transformation is calculated in the {@link
70 projection transformation {@link android.opengl.Matrix} using the {@link
92 with a camera view transformation in the {@link android.opengl.GLSurfaceView.Renderer#onDrawFrame
95 <p class="note"><strong>Note:</strong> Just applying a projection transformation to your
97 view transformation in order for anything to show up on screen.</p>
102 <p>Complete the process of transforming your drawn objects by adding a camera view transformation as
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Dmotion.jd49 another transformation matrix (a rotation matrix) and then combine it with your projection and
50 camera view transformation matrices:</p>
59 // Create a rotation transformation for the triangle
/frameworks/base/keystore/java/android/security/keystore/
DAndroidKeyStoreBCWorkaroundProvider.java235 private void putSymmetricCipherImpl(String transformation, String implClass) { in putSymmetricCipherImpl() argument
236 put("Cipher." + transformation, implClass); in putSymmetricCipherImpl()
237 put("Cipher." + transformation + " SupportedKeyClasses", KEYSTORE_SECRET_KEY_CLASS_NAME); in putSymmetricCipherImpl()
240 private void putAsymmetricCipherImpl(String transformation, String implClass) { in putAsymmetricCipherImpl() argument
241 put("Cipher." + transformation, implClass); in putAsymmetricCipherImpl()
242 put("Cipher." + transformation + " SupportedKeyClasses", in putAsymmetricCipherImpl()
/frameworks/rs/api/
Drs_matrix.spec31 To create a transformation matrix that performs two transformations at once,
32 multiply the two source matrices, with the first transformation as the right
33 argument. E.g. to create a transformation matrix that applies the
34transformation s1 followed by s2, call <code>rsMatrixLoadMultiply(&amp;combined, &amp;s2, &amp;s1)…
37 We have two style of functions to create transformation matrices:
39 style simply stores the transformation matrix in the first argument. The latter
40 modifies a pre-existing transformation matrix so that the new transformation
264 To combine two 4x4 transformaton matrices, multiply the second transformation matrix
265 by the first transformation matrix. E.g. to create a transformation matrix that applies
266 …the transformation s1 followed by s2, call <code>rsMatrixLoadMultiply(&amp;combined, &amp;s2, &amp…
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/frameworks/base/services/core/java/com/android/server/wm/
DAppWindowAnimator.java48 final Transformation transformation = new Transformation(); field in AppWindowAnimator
127 transformation.clear(); in setAnimation()
128 transformation.setAlpha(mAppToken.isVisible() ? 1 : 0); in setAnimation()
143 transformation.clear(); in setDummyAnimation()
144 transformation.setAlpha(mAppToken.isVisible() ? 1 : 0); in setDummyAnimation()
256 transformation.clear(); in stepAnimation()
257 boolean hasMoreFrames = animation.getTransformation(currentTime, transformation); in stepAnimation()
267 ", xform=" + transformation); in stepAnimation()
361 transformation.clear(); in stepAnimationLocked()
400 transformation.printShortString(pw); in dump()
/frameworks/rs/scriptc/
Drs_matrix.rsh33 * To create a transformation matrix that performs two transformations at once,
34 * multiply the two source matrices, with the first transformation as the right
35 * argument. E.g. to create a transformation matrix that applies the
36 * transformation s1 followed by s2, call rsMatrixLoadMultiply(&combined, &s2, &s1).
39 * We have two style of functions to create transformation matrices:
41 * style simply stores the transformation matrix in the first argument. The latter
42 * modifies a pre-existing transformation matrix so that the new transformation
289 * To combine two 4x4 transformaton matrices, multiply the second transformation matrix
290 * by the first transformation matrix. E.g. to create a transformation matrix that applies
291 * the transformation s1 followed by s2, call rsMatrixLoadMultiply(&combined, &s2, &s1).
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/frameworks/base/docs/html/guide/topics/graphics/
Dview-animation.jd29 180 degrees, or you can have the text move and rotate simultaneously. Each transformation takes a
30 set of parameters specific for that transformation (starting size and ending size for size
34 plus the duration of the preceding transformation.</p>
88 <p>You can determine how a transformation is applied over time by assigning an {@link
91 tells a transformation to start slow and speed up. Each one has an attribute value that can be
Dopengl.jd278 matrix creates a transformation that renders objects from a specific eye position.</p>
307 <li><strong>Camera transformation matrix</strong> - Once you have adjusted the coordinate system
320 // Set GL_MODELVIEW transformation mode
361 <p class="note"><strong>Note:</strong> The example above defines a single transformation matrix
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_matrix.jd21 <p> To create a transformation matrix that performs two transformations at once,
22 multiply the two source matrices, with the first transformation as the right
23 argument. E.g. to create a transformation matrix that applies the
24 transformation s1 followed by s2, call <code>rsMatrixLoadMultiply(&amp;combined, &amp;s2, &amp;s1)<…
28 <p> We have two style of functions to create transformation matrices:
30 style simply stores the transformation matrix in the first argument. The latter
31 modifies a pre-existing transformation matrix so that the new transformation
164 Apply a rotation to a transformation matrix
172 Apply a scaling to a transformation matrix
188 Apply a translation to a transformation matrix
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Doverview.jd1841 <p> To create a transformation matrix that performs two transformations at once,
1842 multiply the two source matrices, with the first transformation as the right
1843 argument. E.g. to create a transformation matrix that applies the
1844 transformation s1 followed by s2, call <code>rsMatrixLoadMultiply(&amp;combined, &amp;s2, &amp;s1)<…
1848 <p> We have two style of functions to create transformation matrices:
1850 style simply stores the transformation matrix in the first argument. The latter
1851 modifies a pre-existing transformation matrix so that the new transformation
1983 Apply a rotation to a transformation matrix
1991 Apply a scaling to a transformation matrix
2007 Apply a translation to a transformation matrix
/frameworks/base/core/java/android/view/animation/
DAnimation.java1013 RectF invalidate, Transformation transformation) { in getInvalidateRegion() argument
1019 transformation.getMatrix().mapRect(invalidate); in getInvalidateRegion()
1030 tempTransformation.set(transformation); in getInvalidateRegion()
1031 transformation.set(previousTransformation); in getInvalidateRegion()
/frameworks/base/tools/layoutlib/create/
DREADME.txt104 The first step of the transformation is to implement the method delegates.
116 The next step of the transformation is changing the name of the class in case we requested the class
/frameworks/av/media/libeffects/lvm/wrapper/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/av/media/libeffects/preprocessing/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/av/drm/common/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/av/drm/drmserver/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/base/libs/storage/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/base/tools/aidl/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/av/media/libstagefright/codecs/amrnb/enc/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/av/media/libstagefright/yuv/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/av/media/mediaserver/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/av/cmds/stagefright/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/base/libs/hwui/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/av/drm/libdrmframework/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/av/drm/libdrmframework/plugins/common/util/
DNOTICE44 transformation or translation of a Source form, including but

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