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Searched refs:transformedBounds (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DClipArea.cpp34 static void handlePoint(Rect& transformedBounds, const Matrix4& transform, float x, float y) { in handlePoint() argument
39 transformedBounds.expandToCoverVertex(v.x, v.y); in handlePoint()
45 Rect transformedBounds = { kMaxFloat, kMaxFloat, kMinFloat, kMinFloat }; in transformAndCalculateBounds() local
46 handlePoint(transformedBounds, transform, r.left, r.top); in transformAndCalculateBounds()
47 handlePoint(transformedBounds, transform, r.right, r.top); in transformAndCalculateBounds()
48 handlePoint(transformedBounds, transform, r.left, r.bottom); in transformAndCalculateBounds()
49 handlePoint(transformedBounds, transform, r.right, r.bottom); in transformAndCalculateBounds()
50 return transformedBounds; in transformAndCalculateBounds()
149 bounds = tr.transformedBounds(); in calculateBounds()
151 bounds.intersect(tr.transformedBounds()); in calculateBounds()
DClipArea.h44 Rect transformedBounds() const { in transformedBounds() function
45 Rect transformedBounds(transformAndCalculateBounds(mBounds, mTransform)); in transformedBounds()
46 return transformedBounds; in transformedBounds()