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Searched refs:tryToSnap (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DOpenGLRenderer.cpp845 const bool tryToSnap = !layer->getForceFilter() in drawTextureLayer() local
854 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, rect) in drawTextureLayer()
879 const bool tryToSnap = layer->getWidth() == static_cast<uint32_t>(rect.getWidth()) in composeLayerRect() local
887 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, rect) in composeLayerRect()
1680 const bool tryToSnap = MathUtils::areEqual(src.getWidth(), dst.getWidth())
1688 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, dst)