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Searched refs:u2 (Results 1 – 23 of 23) sorted by relevance

/frameworks/compile/mclinker/unittests/
DGraphTest.cpp40 ListDigraph::Node* u2 = graph.addNode(); in TEST_F() local
45 ASSERT_TRUE(u2 == u1->prev); in TEST_F()
48 ASSERT_TRUE(NULL == u2->first_in); in TEST_F()
49 ASSERT_TRUE(NULL == u2->first_out); in TEST_F()
50 ASSERT_TRUE(u3 == u2->prev); in TEST_F()
51 ASSERT_TRUE(u1 == u2->next); in TEST_F()
55 ASSERT_TRUE(u2 == u3->next); in TEST_F()
62 graph.erase(*u2); in TEST_F()
74 ASSERT_TRUE(NULL == u2->first_in); in TEST_F()
75 ASSERT_TRUE(NULL == u2->first_out); in TEST_F()
[all …]
/frameworks/base/libs/hwui/
DPatch.cpp170 float u2 = std::max(0.0f, stepX - uOffset) / bitmapWidth; in generateRow() local
174 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow()
190 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument
204 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); in generateQuad()
215 mUvMapper.map(u1, v1, u2, v2); in generateQuad()
218 TextureVertex::set(vertex++, x2, y1, u2, v1); in generateQuad()
220 TextureVertex::set(vertex++, x2, y2, u2, v2); in generateQuad()
228 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); in generateQuad()
DUvMapper.h101 void map(float& u1, float& v1, float& u2, float& v2) const { in map() argument
104 u2 = lerp(mMinU, mMaxU, u2); in map()
DFontRenderer.h142 float x2, float y2, float u2, float v2,
146 float x2, float y2, float u2, float v2,
150 float x2, float y2, float u2, float v2,
DPatch.h65 float u1, float v1, float u2, float v2, uint32_t& quadCount);
DFontRenderer.cpp501 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() argument
508 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, in appendMeshQuadNoClip()
513 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() argument
521 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad()
536 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad() argument
539 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
DLayerRenderer.cpp172 const float u2 = r->right * texX; in generateMesh() local
176 TextureVertex::set(mesh++, r->right, r->top, u2, v1); in generateMesh()
178 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); in generateMesh()
DOpenGLRenderer.cpp1012 const float u2 = r->right * texX; in composeLayerRegion() local
1017 TextureVertex::set(mesh++, r->right, r->top, u2, v1); in composeLayerRegion()
1019 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); in composeLayerRegion()
1606 float u2 = float(x + 1) / meshWidth;
1610 mapper.map(u1, v1, u2, v2);
1621 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1625 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1627 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
DOpenGLRenderer.h790 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local
158 u2 = prevFrame + size + chrstart; in CopyVopMB()
175 oscl_memcpy(u1, u2, B_SIZE); in CopyVopMB()
177 u2 += width_C; in CopyVopMB()
178 oscl_memcpy(u1, u2, B_SIZE); in CopyVopMB()
180 u2 += width_C; in CopyVopMB()
/frameworks/base/libs/hwui/font/
DFont.cpp171 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
176 nPenX + width, nPenY, u2, v2, in drawCachedGlyph()
177 nPenX + width, nPenY - height, u2, v1, in drawCachedGlyph()
200 float u2 = glyph->mBitmapMaxU; in drawCachedGlyphTransformed() local
206 p[1].x(), p[1].y(), u2, v2, in drawCachedGlyphTransformed()
207 p[2].x(), p[2].y(), u2, v1, in drawCachedGlyphTransformed()
266 const float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
274 position->y() + destination[1].y(), u2, v2, in drawCachedGlyph()
276 position->y() + destination[2].y(), u2, v1, in drawCachedGlyph()
DCacheTexture.h162 float x2, float y2, float u2, float v2, in addQuad() argument
166 TextureVertex::set(mesh++, x2, y2, u2, v2); in addQuad()
/frameworks/data-binding/compiler/src/test/java/android/databinding/tool/expr/
DExprModelTest.java332 IdentifierExpr u2 = lb.addVariable("u2", User.class.getCanonicalName(), null); in testPostConditionalDependencies() local
360 assertFlags(a, a, b, u1, u2, u1Name, u2Name); in testPostConditionalDependencies()
361 assertFlags(b, a, b, u1, u2, u1Name, u2Name, c, d, u1LastName, u2LastName, e); in testPostConditionalDependencies()
363 assertFlags(abCmp, a, b, u1, u2, u1Name, u2Name); in testPostConditionalDependencies()
369 Expr[] batch = {d, e, u1, u2, u1GetCondD, u2GetCondE, xxPlusU2getCondE, abTernary, in testPostConditionalDependencies()
373 assertExactMatch(firstRead, d, e, u1, u2); in testPostConditionalDependencies()
379 assertFlags(u2, bcTernary.getRequirementFlagIndex(false), in testPostConditionalDependencies()
385 assertFlags(abTernary, a, b, u1, u2, u1Name, u2Name); in testPostConditionalDependencies()
395 assertExactMatch(shouldRead, u2, u1LastName, u2LastName, bcTernary.getIfTrue(), bcTernary); in testPostConditionalDependencies()
397 assertExactMatch(firstRead, u1LastName, u2); in testPostConditionalDependencies()
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/frameworks/compile/slang/tests/F_union/
Dunion.rs9 static union u2 {
/frameworks/rs/driver/
DrsdGL.h91 float x2, float y2, float z2, float u2, float v2,
DrsdGL.cpp536 float x2, float y2, float z2, float u2, float v2, in rsdGLDrawQuadTexCoords() argument
541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp556 float x2, float y2, float z2, float u2, float v2, argument
577 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
738 float x2, float y2, float z2, float u2, float v2, argument
742 x2, y2, z2, u2, v2,
/frameworks/rs/
DrsFont.cpp100 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
108 nPenX + width, nPenY, 0, u2, v2, in drawCachedGlyph()
109 nPenX + width, nPenY - height, 0, u2, v1, in drawCachedGlyph()
667 float u2, float v2, in appendMeshQuad() argument
696 (*currentPos++) = u2; in appendMeshQuad()
DrsFont.h249 float u2, float v2,
/frameworks/rs/api/
Drs_graphics.spec516 arg: float u2
/frameworks/base/media/tests/contents/media_api/music/
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/frameworks/rs/scriptc/
Drs_graphics.rsh837 float z2, float u2, float v2, float x3, float y3, float z3, float u3,
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_graphics.jd1232 …loat y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3,…