Searched refs:udsName (Results 1 – 1 of 1) sorted by relevance
126 char udsName[PROPERTY_VALUE_MAX]; in GLTrace_start() local127 property_get("debug.egl.debug_portname", udsName, "gltrace"); in GLTrace_start()128 clientSocket = gltrace::acceptClientConnection(udsName); in GLTrace_start()