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Searched refs:uniformList (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.cpp46 UniformQueryData **uniformList, in updateUniformArrayData() argument
53 if (prog->getUniformName(ct) == uniformList[ui]->name) { in updateUniformArrayData()
54 data[ct].arraySize = (uint32_t)uniformList[ui]->arraySize; in updateUniformArrayData()
192 UniformQueryData **uniformList = nullptr; in link() local
201 uniformList = new UniformQueryData*[numUniforms]; in link()
205 uniformList[ct] = new UniformQueryData(maxNameLength); in link()
206 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength, in link()
207 &uniformList[ct]->arraySize, &uniformList[ct]->type, in link()
208 uniformList[ct]->name); in link()
219 uniformList, (uint32_t)numUniforms); in link()
[all …]
DrsdShaderCache.h155 UniformQueryData **uniformList, uint32_t uniListSize);