/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 5 * you may not use this file except in compliance with the License. 39 * DEPRECATED. Do not use. 66 * DEPRECATED. Do not use. 92 * DEPRECATED. Do not use. 113 * DEPRECATED. Do not use. 140 * DEPRECATED. Do not use. 165 * DEPRECATED. Do not use. 183 * DEPRECATED. Do not use. 201 * DEPRECATED. Do not use. 219 * DEPRECATED. Do not use. [all …]
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/frameworks/base/docs/html/design/patterns/ |
D | pure-android.jd | 20 use gradients in their title bars. In some cases, elements may have the same purpose, but are 52 <p>You can find a wide variety of icons for use in your app on the 71 <h4>Don't use bottom tab bars</h4> 72 <p>Other platforms use the bottom tab bar to switch between the app's views. Per platform conventio… 74 addition, Android apps may use a bottom bar to display actions on a split action bar.</p> 77 <p>For more information on how to properly use action bars for view control, see 97 app, or view the content of a weblink in a browser. Don't use hard-coded, explicit links to 98 particular apps to achieve this. Instead, use Android's intent API to launch an activity chooser 109 Link to other apps with the activity chooser or use the <em>Share Action Provider</em> in the 121 <h4>Don't use labeled back buttons on action bars</h4> [all …]
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/frameworks/base/docs/html/ndk/guides/ |
D | build.jd | 5 libraries that you can use in your app.</p> 7 <p>This section explains how to build native binaries for use in your Android app. It begins by 12 properties for all the modules that you use in your 13 app. Next, it tells you how to use the <a href="{@docRoot}ndk/guides/ndk-build.html">
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D | libs.jd | 4 <p>This section discusses the use of existing libraries–both your own, and those that the NDK 7 <p>It begins by telling you how to use your own <a href="{@docRoot}ndk/guides/prebuilts.html"> 9 C++ helper runtimes</a> available with the NDK, and how to use them. Finally, it provides
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D | stable_apis.jd | 31 <p>There are two basic steps to enable your app to use the libraries that the NDK provides: 35 <li>Include in your code the headers associated with the libraries you wish to use.</li> 45 <p>To list multiple libraries, use a space as a delimiter. For more information about using the 59 an app targeting that level should use the most recently released NDK assets. For example, 61 when developing an app targeting Android API level 7, you should use the headers and libraries 131 are nearly always safe if you use the most recently released headers when building your app. For 132 example, you can use the NDK headers for Android API level 21 for an app targeting API level 16. By… 157 <p>{@code <android/log.h>} contains various definitions that an app can use to send log 172 <p>You can use the <a href="http://www.zlib.net/manual.html">Zlib compression library</a> 199 <p>To use these headers, link your native module to {@code /system/lib/libGLESv1_CM.so} by [all …]
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/frameworks/base/docs/html/distribute/users/ |
D | know-your-user.jd | 14 users — how they discover your app, what devices they use, what they do 15 when they use your app, and how often they return to it. 55 you can use, from forums such as <a href="http://groups.google.com/">Google 77 seek specific information. However use with care, as the creation of suitable 85 "http://www.google.com/drive/apps.html#forms">Google Drive Forms</a> or use 100 behaviour in your apps. You can use <a href= 102 Google Analytics by linking it with your Google Play account</a> or use a 120 <h2 id="use-google">
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/frameworks/base/docs/html/preview/ |
D | license.jd | 7 … this is a preview version of the Android SDK, subject to change, that you use at your own risk. … 16 …ent forms a legally binding contract between you and Google in relation to your use of the Preview. 24 2.1 In order to use the Preview, you must first agree to the License Agreement. You may not use the… 28 …use the Preview and may not accept the License Agreement if you are a person barred from receiving… 30 …use the Preview internally within your company or organization you agree to be bound by the Licens… 34 …ssignable, non-exclusive, non-sublicensable, limited, revocable license to use the Preview, person… 38 3.3 You may not use the Preview for any purpose not expressly permitted by the License Agreement. E… 46 3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademar… 54 4.2 You agree to use the Preview and write applications only for purposes that are permitted by (a)… 56 …use the Preview to develop applications, you will protect the privacy and legal rights of users. I… [all …]
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/frameworks/base/docs/html/guide/practices/ |
D | verifying-apps-art.jd | 12 especially if you use JNI to run native code or if you use certain tools 50 At this time, all devices still use Dalvik as the default runtime. We encourage 67 occurrences or to reduce fragmentation. You can verify which runtime is in use 69 System.getProperty("java.vm.version")}. If ART is in use, the property's value 76 instance data). This is particularly important for apps that make use of the 83 to use CheckJNI mode to catch common problems. If your app makes use of C/C++ 94 use, objects may be moved in memory. If you use C/C++ code, do not 100 <p>One area to watch for in particular is the use of 107 compacting GC is in use, the <code>Get...ArrayElements()</code> functions may 109 in use, this can lead to memory corruption or other problems. For example:</p> [all …]
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/frameworks/base/docs/html/guide/topics/media/ |
D | jetplayer.jd | 39 application, use the {@link android.media.JetPlayer JetPlayer} class.</p> 45 concepts and instructions on how to use the JetCreator authoring tool, see the <a 59 // queue segment 5, repeat once, use General MIDI, transpose by -1 octave 67 <a>The SDK includes an example application — JetBoy — that shows how to use {@link 69 illustrates how to use JET events to synchronize music and game logic. The application is located at
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/frameworks/compile/libbcc/tests/debuginfo/ |
D | README | 10 Host tests use clang to build bytecode (bc) files, which are then executed 16 Target tests are similar, but instead of using clang, they use ant and 39 By default, llvm-lit will use the clang and bcc driver built in the android 40 output directory. If you wish to use different versions of these tools, 52 To execute all the tests from this directory, use the llvm-lit tool:
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/frameworks/base/docs/html/google/backup/ |
D | terms.jd | 10 Your use of the Android Backup Service (referred to as the "Service" 24 your use of the Service. It is important that you take the time to read them 34 order to use the Service, you must first agree to the Terms. You may not use 42 may not use the Service and may not accept the Terms if you are not of legal 110 manner provided that you use a different Package Name for each Backup Service Key you 115 continued use of any of the Backup Service Keys assigned by Google, or distribution of any 120 agree to use the Service only for purposes that are permitted by (a) the Terms 138 agree that your use of the Service will be in compliance with any documentation 146 trade or resell (a) use of the Service, or (b) access to the Service.</p> 151 use of the Service, any breach of your obligations under the Terms, and for the [all …]
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D | signup.jd | 32 1.1 Your use of the Android Backup Service (referred to as the "Service" in this document… 36 1.3 The Terms form a legally binding agreement between you and Google in relation to your use of th… 39 2.1 In order to use the Service, you must first agree to the Terms. You may not use the Service if … 43 2.3 You may not use the Service and may not accept the Terms if you are not of legal age to form a … 63 …use a different Package Name for each Backup Service Key you obtain. You agree that each Backup Se… 65 4.4 You agree to use the Service only for purposes that are permitted by (a) the Terms and (b) any … 71 4.7 You agree that your use of the Service will be in compliance with any documentation guidelines … 73 …ee that you will not reproduce, duplicate, copy, sell, trade or resell (a) use of the Service, or … 75 …sponsibility to you or to any third party for) your and your Application's use of the Service, any… 77 …use of the Service, you and your Applications will protect the privacy and legal rights of users. … [all …]
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/frameworks/base/docs/html/ |
D | legal.jd | 27 You may not use the logo or the logo's custom typeface.</p> 29 <p>You may use the word "Android" in a product name only as a descriptor, such as "for Android" 32 proper generic term (for example, "Android™ application"). Any use of the Android name 40 use of it must be attributed as such.</p> 60 restrictions for re-use, read the complete <a href="license.html">Content License</a>.</p> 62 <p>Your use of this site is subject to <a href="http://www.google.com/policies/">Google's Privacy 77 from the SDK Manager require that you agree to terms and conditions for use, reproduction and 84 distribute your apps on Google Play and use the associated services, you must agree to the Developer 94 …ers in your Android apps. If you want to develop an Android app that makes use of this API you mus… 104 mechanism that your servers can use to tell your Android app to contact your server directly to
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/frameworks/base/docs/html/google/play/billing/ |
D | billing_best_practices.jd | 53 sure to encrypt the content and use a device-specific encryption key.</p> 61 <p>In addition to running an obfuscation program, we recommend that you use the following techniques 71 <p><strong>Note:</strong> If you use Proguard to obfuscate your code, you must add the following 78 which means it is relatively easy for an attacker to reverse engineer your application if you use 80 example. If you use any part of the sample application, you must modify it before you publish it or 86 <p>Nonces must not be predictable or reused. Always use a cryptographically secure random number 94 …t user. For consumable items, you can use a randomly generated string, but for non-consumable item… 107 revoke use when necessary and minimize piracy.</p> 111 literal string. Instead, construct the string at runtime from pieces or use bit manipulation (for
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/frameworks/base/docs/html/training/articles/ |
D | security-tips.jd | 124 that will be exported for use by other applications, you can specify a single 133 for sharing data between only your own apps, it is preferable to use the 153 <p>When accessing a content provider, use parameterized query methods such as 199 <p>In addition to requesting permissions, your application can use the <a 252 which is why we discourage the use of the "dangerous" permission level.</p> 271 secure web traffic. We prefer use of HTTPS over HTTP anywhere that HTTPS is 278 wireless networks using Wi-Fi, the use of secure networking is strongly 281 <p>We have seen some applications use <a 284 accessible by other applications on the device. Instead, you should use an Android IPC 299 Due to the limitations of SMS, we strongly recommend the use of <a [all …]
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D | keystore.jd | 43 how keys can be used, such as requiring user authentication for key use or 50 (API level 18). This document goes over when and how to use the 56 Android Keystore system protects key material from unauthorized use. Firstly, Android Keystore 57 mitigates unauthorized use of key material outside of the Android device by preventing extraction of 59 Android KeyStore mitigates unauthorized use of key material on the Android device by making apps 70 If the app's process is compromised, the attacker may be able to use the app's keys but will not 76 attacker can read the device's internal storage, the attacker may be able to use any app's Android 88 To mitigate unauthorized use of keys on the Android device, Android Keystore lets apps specify 95 <p>Supported key use authorizations fall into the following categories: 100 use;</li> [all …]
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/frameworks/base/docs/html/training/safetynet/ |
D | index.jd | 15 <li><a href="#single-use-token">Obtain Single Use Token</a></li> 32 The service provides an API your app can use to analyze the device where it is installed. The API 41 This document shows you how to use SafetyNet for analyzing a device and help you determine if 64 laws). You will not use the APIs to encourage or promote illegal activity or violation of third 71 you use the APIs that it is your responsibility to provide any necessary notices or consents for the 83 APIs</a>. Once you have established a connection to Google Play services, you can use the Google 127 API client, your app can then perform the following steps to use the service: 131 <li>Obtain a single use token 153 SafetyNet checks use network resources, and so the speed of responses to requests can vary, 161 <h3 id="single-use-token"> [all …]
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/frameworks/base/docs/html/sdk/ |
D | terms.jd | 14 …reement forms a legally binding contract between you and Google in relation to your use of the SDK. 22 2.1 In order to use the SDK, you must first agree to this License Agreement. You may not use the SD… 26 …use the SDK and may not accept the License Agreement if you are a person barred from receiving the… 28 … have the requisite authority, you may not accept the License Agreement or use the SDK on behalf o… 32 …ited, worldwide, royalty-free, non-assignable and non-exclusive license to use the SDK solely to d… 36 3.3 You may not use the SDK for any purpose not expressly permitted by this License Agreement. Exc… 44 3.7 Nothing in this License Agreement gives you a right to use any of Google's trade names, tradema… 52 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) thi… 54 …use the SDK to develop applications for general public users, you will protect the privacy and leg… 74 …use the SDK to run applications developed by a third party or that access data, content or resourc… [all …]
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/frameworks/base/docs/html/design/get-started/ |
D | creative-vision.jd | 30 <p>Android apps make life easier and are easy to understand. When people use your app for the first 32 first use, though. Android apps remove ongoing chores like file management and syncing. Simple tasks 41 <p>It's not enough to make an app that is easy to use. Android apps empower people to try new things 42 and to use apps in inventive new ways. Android lets people combine applications into new workflows
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/frameworks/compile/mclinker/include/mcld/LD/ |
D | DiagAttribute.inc | 50 "conflicting way to use R9 in input %0.", 51 "conflicting way to use R9 in input %0.") 54 "RW static data addressing (SB-relative) conflicts the use of R9 " 56 "RW static data addressing (SB-relative) conflicts the use of R9 "
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | index.jd | 35 screen, or are venturing into three dimensional graphics, you need to use a different tool. The 40 <p>This class walks you through the basics of developing applications that use OpenGL, including 44 to use with current Android devices. For more information about versions of OpenGL ES, see the <a 49 ES 2.0 methods! The two APIs are not interchangeable and trying to use them together only results in 66 <dd>Learn how to use projection and camera views to get a new perspective on your drawn
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/frameworks/base/docs/html/tools/testing/ |
D | testing_android.jd | 98 Android test suites are based on JUnit. You can use plain JUnit to test a class that doesn't 101 android.test.AndroidTestCase} and then go on to use more sophisticated classes. 114 command-line form for use with other IDEs. These tools get information from the project of 115 the application under test and use this information to automatically create the build files, 128 structure of tests, the APIs that you use to develop tests, and the tools that you use to run 155 use the SDK's build tools to build one or more test source files into class files in an 156 Android test package. In JUnit, you use a test runner to execute test classes. In Android, you 157 use test tools to load the test package and the application under test, and the tools then 168 directories you use for source code and resources and the manifest file for the test package. 172 You should always use Android tools to create a test project. Among other benefits, [all …]
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/frameworks/base/docs/html/training/system-ui/ |
D | immersive.jd | 69 again after a few moments, you can instead use the 84 appears before it enters immersive mode. It is also how the app appears if you use the 114 <li><strong>Sticky flag</strong>—This is the UI you see if you use the 123 if you use them in conjunction with {@link android.view.View#SYSTEM_UI_FLAG_HIDE_NAVIGATION}, 125 both. You can just use one or the other, but it's common to hide both the status and the 133 examples of when you would use one flag vs. the other:</p> 136 <li>If you're building a book reader, news reader, or a magazine, use 143 use case.</li> 147 UI, use the 159 sufficient. Don't use the "immersive" flags in this case.</li> [all …]
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/frameworks/native/opengl/specs/ |
D | README | 5 for use by Android extensions. 12 0x3143 EGL_VERSION_HW_ANDROID (internal use)
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/frameworks/base/docs/html/tools/sdk/ |
D | eclipse-adt.jd | 32 before you can install or use ADT, you must have compatible versions of both the 68 <li>This version of ADT is designed for use with 70 If you haven't already installed SDK Tools r24.1.2 into your SDK, use the 101 <li>This version of ADT is designed for use with 103 If you haven't already installed SDK Tools r24.1.2 into your SDK, use the 135 <li>This version of ADT is designed for use with 137 If you haven't already installed SDK Tools r23.0.4 into your SDK, use the 169 <li>This version of ADT is designed for use with 171 If you haven't already installed SDK Tools r23.0.2 into your SDK, use the 205 <li>This version of ADT is designed for use with [all …]
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