/frameworks/rs/cpu_ref/ |
D | rsCpuIntrinsics_advsimd_Blend.S | 61 movi v3.16b, #0 69 mov v3.16b, v11.16b 87 umull2 v15.8h, v7.16b, v3.16b 88 umull v3.8h, v7.8b, v3.8b 96 rshrn v7.8b, v3.8h, #8 105 uaddw v3.8h, v3.8h, v7.8b 114 rshrn v3.8b, v3.8h, #8 115 rshrn2 v3.16b, v15.8h, #8 120 uqadd v3.16b, v3.16b, v11.16b 125 mvn v7.16b, v3.16b [all …]
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D | rsCpuIntrinsics_advsimd_Resize.S | 60 umull v12.4s, v9.4h, v3.h[1] 61 umull2 v13.4s, v9.8h, v3.h[1] 62 umlsl v12.4s, v8.4h, v3.h[0] 63 umlsl2 v13.4s, v8.8h, v3.h[0] 64 umlal v12.4s, v10.4h, v3.h[2] 65 umlal2 v13.4s, v10.8h, v3.h[2] 66 umlsl v12.4s, v11.4h, v3.h[3] 67 umlsl2 v13.4s, v11.8h, v3.h[3] 88 umull v12.4s, v9.4h, v3.h[1] 89 umlsl v12.4s, v8.4h, v3.h[0] [all …]
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D | rsCpuIntrinsics_advsimd_3DLUT.S | 144 2: ld4 {v0.8b-v3.8b}, [x1], #32 207 mov v23.8b, v3.8b 218 4: ld4r {v0.8b-v3.8b}, [x1] 220 ld4 {v0.b-v3.b}[0], [x1], #4 221 ld4 {v0.b-v3.b}[1], [x1], #4 222 ld4 {v0.b-v3.b}[2], [x1], #4 223 ld4 {v0.b-v3.b}[3], [x1], #4 225 ld4 {v0.b-v3.b}[4], [x1], #4 226 ld4 {v0.b-v3.b}[5], [x1], #4 228 ld4 {v0.b-v3.b}[6], [x1], #4
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D | rsCpuIntrinsics_advsimd_Convolve.S | 53 uxtl2 v3.8h, v13.16b 69 smlal v9.4s, v3.4h, v0.h[1] 70 smlal v8.4s, v3.4h, v0.h[2] 71 smlal2 v9.4s, v3.8h, v0.h[2] 122 ld1 {v3.4h}, [x6], #8 240 smlal v4.4s, v11.4h, v3.h[0] 241 smlal2 v5.4s, v11.8h, v3.h[0]
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D | rsCpuIntrinsics_advsimd_YuvToRGB.S | 165 movi v3.16b, #0xff 189 st4 {v0.16b - v3.16b}, [x0], #64 275 zip1 v17.16b, v1.16b, v3.16b 276 zip2 v19.16b, v1.16b, v3.16b 280 zip2 v3.16b, v18.16b, v19.16b 288 st1 {v2.16b,v3.16b}, [x0], #32
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D | rsCpuIntrinsics_advsimd_ColorMatrix.S | 219 vmxx_f32 \i, 8, v8.4s, v15.4s, v3.s[0] 224 vmxx_f32 \i, 8, v16.4s, v23.4s, v3.s[0] 233 vmxx_f32 \i^31, 8, v8.4s, v15.4s, v3.s[0] 238 vmxx_f32 \i^31, 8, v16.4s, v23.4s, v3.s[0] 247 vmxx_f32 \i, 8, v9.4s, v15.4s, v3.s[1] 252 vmxx_f32 \i, 8, v17.4s, v23.4s, v3.s[1] 261 vmxx_f32 \i^31, 8, v9.4s, v15.4s, v3.s[1] 266 vmxx_f32 \i^31, 8, v17.4s, v23.4s, v3.s[1] 275 vmxx_f32 \i, 8, v10.4s, v15.4s, v3.s[2] 280 vmxx_f32 \i, 8, v18.4s, v23.4s, v3.s[2] [all …]
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D | rsCpuIntrinsics_advsimd_Blur.S | 406 umlal v14.4s, v12.4h, v3.h[1] 407 umlal2 v15.4s, v12.8h, v3.h[1] 408 umlal v14.4s, v13.4h, v3.h[1] 409 umlal2 v15.4s, v13.8h, v3.h[1] 412 umlal v14.4s, v12.4h, v3.h[0] 413 umlal2 v15.4s, v12.8h, v3.h[0] 414 umlal v14.4s, v13.4h, v3.h[0] 415 umlal2 v15.4s, v13.8h, v3.h[0] 890 umlal v14.4s, v12.4h, v3.h[1] 891 umlal2 v15.4s, v12.8h, v3.h[1] [all …]
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/frameworks/rs/api/ |
D | rs_value_types.spec | 65 float3 v3;<br/> 68 v3 = v4.zxw; // Valid<br/> 69 v3 = v4.bba; // Valid<br/> 70 v3 = v4.s032; // Valid<br/> 71 v3.s120 = v4.S233; // Valid<br/> 72 v4.yz = v3.rg; // Valid<br/> 73 v4.yzx = v3.rg; // Invalid: mismatched sizes<br/> 74 v4.yzz = v3; // Invalid: z appears twice in an assignment<br/> 75 v3 = v3.xas0; // Invalid: can't mix xyzw with rgba nor s0...<br/>
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/frameworks/native/libs/ui/tests/ |
D | vec_test.cpp | 35 vec3& v3(v4.xyz); in TEST_F() local 40 EXPECT_EQ((void*)&v3, (void*)&v4); in TEST_F() 62 vec4 v3(v2); in TEST_F() local 63 EXPECT_EQ(v3.x, 1); in TEST_F() 64 EXPECT_EQ(v3.y, 2); in TEST_F() 65 EXPECT_EQ(v3.z, 3); in TEST_F() 66 EXPECT_EQ(v3.w, 4); in TEST_F() 68 vec4 v4(v3.xyz, 42); in TEST_F()
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/frameworks/base/tools/split-select/ |
D | Abi.cpp | 31 static Vector<Variant> buildVariants(Variant v1, Variant v2, Variant v3) { in buildVariants() argument 35 v.add(v3); in buildVariants()
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/frameworks/base/libs/hwui/ |
D | FontRenderer.h | 143 float x3, float y3, float u3, float v3, 147 float x3, float y3, float u3, float v3, 151 float x3, float y3, float u3, float v3,
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D | FontRenderer.cpp | 501 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() argument 509 x3, y3, u3, v3, x4, y4, u4, v4); in appendMeshQuadNoClip() 513 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() argument 521 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad() 536 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad() argument 539 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
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/frameworks/compile/mclinker/unittests/ |
D | GCFactoryListTraitsTest.cpp | 62 #define CHECK_LIST_VALUE(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10) \ argument 67 CHECK_NODE_VALUE(v3); \
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/frameworks/rs/scriptc/ |
D | rs_value_types.rsh | 67 * float3 v3; 70 * v3 = v4.zxw; // Valid 71 * v3 = v4.bba; // Valid 72 * v3 = v4.s032; // Valid 73 * v3.s120 = v4.S233; // Valid 74 * v4.yz = v3.rg; // Valid 75 * v4.yzx = v3.rg; // Invalid: mismatched sizes 76 * v4.yzz = v3; // Invalid: z appears twice in an assignment 77 * v3 = v3.xas0; // Invalid: can't mix xyzw with rgba nor s0... 78 * v3 = v4.s034; // Invalid: the digit can only be 0, 1, 2, or 3
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/frameworks/rs/driver/runtime/ |
D | rs_cl.c | 237 fnc(float2 v1, float2 v2, float2 v3) { \ 239 r.x = fnc(v1.x, v2.x, v3.x); \ 240 r.y = fnc(v1.y, v2.y, v3.y); \ 244 fnc(float3 v1, float3 v2, float3 v3) { \ 246 r.x = fnc(v1.x, v2.x, v3.x); \ 247 r.y = fnc(v1.y, v2.y, v3.y); \ 248 r.z = fnc(v1.z, v2.z, v3.z); \ 252 fnc(float4 v1, float4 v2, float4 v3) { \ 254 r.x = fnc(v1.x, v2.x, v3.x); \ 255 r.y = fnc(v1.y, v2.y, v3.y); \ [all …]
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/frameworks/base/libs/hwui/font/ |
D | CacheTexture.h | 163 float x3, float y3, float u3, float v3, in addQuad() argument 167 TextureVertex::set(mesh++, x3, y3, u3, v3); in addQuad()
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES31.spec | 23 void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) 27 … glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) 31 …ProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES31.java | 435 int v3 in glProgramUniform4i() argument 473 int v3 in glProgramUniform4ui() argument 511 float v3 in glProgramUniform4f() argument
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/frameworks/base/docs/html-intl/intl/zh-cn/google/play/billing/ |
D | api.jd | 55 …<img src="{@docRoot}images/in-app-billing/v3/iab_v3_purchase_flow.png" id="figure1" height="530" /> 82 …<img src="{@docRoot}images/in-app-billing/v3/iab_v3_consumption_flow.png" id="figure2" height="300…
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/frameworks/rs/driver/ |
D | rsdGL.h | 92 float x3, float y3, float z3, float u3, float v3,
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/frameworks/opt/telephony/tests/telephonytests/src/com/android/internal/telephony/ |
D | ApnSettingTest.java.broken | 104 // A v3 string. 121 // Test a multiple v3 string.
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 370 void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { 371 CALL_GL_API(glUniform4f, location, v0, v1, v2, v3); 376 void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 377 CALL_GL_API(glUniform4i, location, v0, v1, v2, v3); 580 void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 581 CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3); 805 …ENTRY(glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 806 CALL_GL_API(glProgramUniform4i, program, location, v0, v1, v2, v3); 817 …(glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 818 CALL_GL_API(glProgramUniform4ui, program, location, v0, v1, v2, v3); [all …]
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/frameworks/native/include/ui/ |
D | mat4.h | 113 tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3); 212 tmat44<T>::tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3) { in tmat44() argument 216 mValue[3] = v3; in tmat44()
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/frameworks/native/opengl/libs/ |
D | trace.in | 514 …float v3), (program, location, v0, v1, v2, v3), 6, "GLuint", program, "GLint", location, "GLfloat"… 515 …float v3), (program, location, v0, v1, v2, v3), 6, "GLuint", program, "GLint", location, "GLfloat"… 518 …v2, GLint v3), (program, location, v0, v1, v2, v3), 6, "GLuint", program, "GLint", location, "GLin… 519 …v2, GLint v3), (program, location, v0, v1, v2, v3), 6, "GLuint", program, "GLint", location, "GLin… 522 … GLuint v3), (program, location, v0, v1, v2, v3), 6, "GLuint", program, "GLint", location, "GLuint… 523 … GLuint v3), (program, location, v0, v1, v2, v3), 6, "GLuint", program, "GLint", location, "GLuint… 670 …GLfloat v2, GLfloat v3), (location, v0, v1, v2, v3), 5, "GLint", location, "GLfloat", v0, "GLfloat… 672 …int v1, GLint v2, GLint v3), (location, v0, v1, v2, v3), 5, "GLint", location, "GLint", v0, "GLint… 674 …v1, GLuint v2, GLuint v3), (location, v0, v1, v2, v3), 5, "GLint", location, "GLuint", v0, "GLuint…
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_value_types.jd | 63 float3 v3;<br/> 66 v3 = v4.zxw; // Valid<br/> 67 v3 = v4.bba; // Valid<br/> 68 v3 = v4.s032; // Valid<br/> 69 v3.s120 = v4.S233; // Valid<br/> 70 v4.yz = v3.rg; // Valid<br/> 71 v4.yzx = v3.rg; // Invalid: mismatched sizes<br/> 72 v4.yzz = v3; // Invalid: z appears twice in an assignment<br/> 73 v3 = v3.xas0; // Invalid: can't mix xyzw with rgba nor s0...<br/> 74 v3 = v4.s034; // Invalid: the digit can only be 0, 1, 2, or 3<br/>
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