Searched refs:variations (Results 1 – 18 of 18) sorted by relevance
/frameworks/base/docs/html/training/basics/supporting-devices/ |
D | index.jd | 30 important variations that you should consider include different languages, screen sizes, and
|
/frameworks/base/docs/html/distribute/analyze/ |
D | build-better-apps.jd | 85 test multiple variations of the same app at the same time. And since this is 87 tagging for your KPIs; you simply focus on building your variations.
|
/frameworks/support/v7/recyclerview/tests/src/android/support/v7/widget/ |
D | LinearLayoutManagerTest.java | 78 Object... variations) in addConfigVariation() argument 83 for (Object variation : variations) { in addConfigVariation() 981 List<Config> variations = addConfigVariation(mBaseVariations, "mItemCount", 0, 300); in testSavedState() local 982 variations = addConfigVariation(variations, "mRecycleChildrenOnDetach", true); in testSavedState() 983 for (Config config : variations) { in testSavedState()
|
/frameworks/base/docs/html/training/design-navigation/ |
D | wireframing.jd | 58 <p>At this point, it's a good idea to think of screen map variations, in case your chosen patterns … 71 …on the screen). If that happens, explore other navigation patterns, or variations on chosen patter…
|
/frameworks/base/docs/html/training/tv/start/ |
D | hardware.jd | 425 <h3 id="d-pad-variants">Handle D-pad input variations</h3> 435 Your app should handle the variations of D-pad input from a game controller, so the user does not 437 input variations, see <a href="{@docRoot}training/game-controllers/controller-input.html#dpad">
|
/frameworks/base/docs/html/training/wearables/watch-faces/ |
D | issues.jd | 127 resolutions. Your watch face should adapt to these variations by using relative measurements
|
/frameworks/base/docs/html/guide/practices/ |
D | tablets-and-handsets.jd | 117 <p>A flexible layout design allows your application to adapt to variations in screen 120 each design be flexible to resize to variations in size and aspect ratio.</p>
|
D | screens_support.jd | 1060 the two variations in the appropriate directories, using the proper
|
/frameworks/base/docs/html/guide/topics/resources/ |
D | accessing-resources.jd | 293 customize the look of UI elements by styling them to match standard variations supplied by the
|
/frameworks/base/docs/html/training/multiscreen/ |
D | screensizes.jd | 89 side-by-side. If you need child views to be oriented in variations other than a straight line, a
|
/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 75 variations.</p> 547 format variations (DXT1 to DXT5) and is less widely available. The format supports RGB textures with
|
/frameworks/base/docs/html/tools/building/ |
D | multidex.jd | 290 variations on your build output using the Android plugin for Gradle
|
/frameworks/base/docs/html/distribute/essentials/quality/ |
D | core.jd | 419 Minor letterboxing to compensate for small variations in screen
|
/frameworks/base/docs/html/distribute/tools/ |
D | localization-checklist.jd | 122 accommodate variations in the width and height of UI strings or input text.
|
/frameworks/base/docs/html/google/play/publishing/ |
D | multiple-apks.jd | 310 you to publish separate APKs based on variations of those device characteristics. Thus, you cannot
|
/frameworks/base/docs/html/guide/topics/media/jet/ |
D | jetcreator_manual.jd | 178 perhaps with small variations (using the mute/un-mute feature) until activity
|
/frameworks/base/docs/html/guide/topics/data/ |
D | backup.jd | 841 application that supports backup does not properly account for variations in your data format during
|
/frameworks/base/docs/html/tools/sdk/ |
D | eclipse-adt.jd | 929 <li>Updated the editor so that it no longer forces all variations of a single
|