Searched refs:vertexBuffersCount (Results 1 – 5 of 5) sorted by relevance
31 mHal.state.vertexBuffersCount = 0; in Mesh()39 uint32_t vertexBuffersCount, in Mesh() argument52 mHal.state.vertexBuffersCount = vertexBuffersCount; in Mesh()53 mHal.state.vertexBuffers = new Allocation *[mHal.state.vertexBuffersCount]; in Mesh()54 for (uint32_t i = 0; i < mHal.state.vertexBuffersCount; i ++) { in Mesh()58 mVertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount]; in Mesh()87 stream->addU32(mHal.state.vertexBuffersCount); in serialize()88 for (uint32_t vCount = 0; vCount < mHal.state.vertexBuffersCount; vCount ++) { in serialize()116 uint32_t vertexBuffersCount = stream->loadU32(); in createFromStream() local118 if (vertexBuffersCount) { in createFromStream()[all …]
46 uint32_t vertexBuffersCount; member59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
16 return mesh->mHal.state.vertexBuffersCount; in rsgMeshGetVertexAllocationCount()31 if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount) { in rsgMeshGetVertexAllocation()
293 uint32_t vertexBuffersCount; member
77 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()100 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()135 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in renderPrimitiveRange()