Searched refs:vertexId (Results 1 – 1 of 1) sorted by relevance
30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program() local33 glAttachShader(programId, vertexId); in Program()50 glDetachShader(programId, vertexId); in Program()52 glDeleteShader(vertexId); in Program()57 mVertexShader = vertexId; in Program()