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/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program() local
33 glAttachShader(programId, vertexId); in Program()
50 glDetachShader(programId, vertexId); in Program()
52 glDeleteShader(vertexId); in Program()
57 mVertexShader = vertexId; in Program()