Searched refs:winX (Results 1 – 2 of 2) sorted by relevance
213 public static int gluUnProject(float winX, float winY, float winZ, in gluUnProject() argument229 2.0f * (winX - view[viewOffset + 0]) / view[viewOffset + 2] in gluUnProject()
440 float winX = x - win.mFrame.left; in obtainDragEvent() local443 winX *= win.mGlobalScale; in obtainDragEvent()446 return DragEvent.obtain(action, winX, winY, localState, description, data, result); in obtainDragEvent()