/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
D | convolve5x5.rs | 37 uint32_t y4 = min((int32_t)y+2, gHeight-1); 63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20] 64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21] 65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22] 66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23] 67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
D | convolve5x5.rs | 37 uint32_t y4 = min((int32_t)y+2, gHeight-1); 63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20] 64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21] 65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22] 66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23] 67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
D | convolve5x5.rs | 37 uint32_t y4 = min((int32_t)y+2, gHeight-1); 63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20] 64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21] 65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22] 66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23] 67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
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/frameworks/rs/cpu_ref/ |
D | rsCpuIntrinsicConvolve5x5.cpp | 346 const void *y2, const void *y3, const void *y4, 364 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); in kernelU4() local 370 const uchar4 *py4 = (const uchar4 *)(pin + stride * y4); in kernelU4() 424 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); in kernelU2() local 430 const uchar2 *py4 = (const uchar2 *)(pin + stride * y4); in kernelU2() 473 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); in kernelU1() local 479 const uchar *py4 = (const uchar *)(pin + stride * y4); in kernelU1() 522 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); in kernelF4() local 528 const float4 *py4 = (const float4 *)(pin + stride * y4); in kernelF4() 571 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); in kernelF2() local [all …]
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D | rsCpuIntrinsics_x86.cpp | 455 __m128i y1, y2, y3, y4; in rsdIntrinsicYuv_K() local 464 y4 = _mm_shuffle_epi8(y3, T4x4); in rsdIntrinsicYuv_K() 465 _mm_storeu_si128((__m128i *)dst, y4); in rsdIntrinsicYuv_K() 517 __m128i y1, y2, y3, y4; in rsdIntrinsicYuvR_K() local 526 y4 = _mm_shuffle_epi8(y3, T4x4); in rsdIntrinsicYuvR_K() 527 _mm_storeu_si128((__m128i *)dst, y4); in rsdIntrinsicYuvR_K() 578 __m128i y1, y2, y3, y4; in rsdIntrinsicYuv2_K() local 587 y4 = _mm_shuffle_epi8(y3, T4x4); in rsdIntrinsicYuv2_K() 588 _mm_storeu_si128((__m128i *)dst, y4); in rsdIntrinsicYuv2_K() 598 const void *y3, const void *y4, in rsdIntrinsicConvolve5x5_K() argument [all …]
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/frameworks/base/libs/hwui/ |
D | FontRenderer.h | 144 float x4, float y4, float u4, float v4, CacheTexture* texture); 148 float x4, float y4, float u4, float v4, CacheTexture* texture); 152 float x4, float y4, float u4, float v4, CacheTexture* texture);
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D | FontRenderer.cpp | 502 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip() argument 509 x3, y3, u3, v3, x4, y4, u4, v4); in appendMeshQuadNoClip() 514 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad() argument 517 (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) { in appendMeshQuad() 521 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad() 537 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad() argument 539 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad() 543 mBounds->top = std::min(mBounds->top, std::min(y1, std::min(y2, std::min(y3, y4)))); in appendRotatedMeshQuad() 545 mBounds->bottom = std::max(mBounds->bottom, std::max(y1, std::max(y2, std::max(y3, y4)))); in appendRotatedMeshQuad()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/ |
D | colorspace.cpp | 73 int u, v, y1, y2, y3, y4; in JNI_COLORSPACE_METHOD() local 78 y4 = pInY[width + 1]; in JNI_COLORSPACE_METHOD() 86 pOutColor[width + 1] = convertYuvToRgba(y4, u, v); in JNI_COLORSPACE_METHOD()
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/frameworks/base/libs/hwui/font/ |
D | CacheTexture.h | 164 float x4, float y4, float u4, float v4) { in addQuad() argument 169 TextureVertex::set(mesh++, x4, y4, u4, v4); in addQuad()
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/frameworks/rs/driver/ |
D | rsdGL.h | 93 float x4, float y4, float z4, float u4, float v4);
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D | rsdRuntimeStubs.cpp | 558 float x4, float y4, float z4, float u4, float v4) { argument 576 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; 592 float x4, float y4, float z4) { argument 596 x4, y4, z4, 0, 0); 730 float x4, float y4, float z4) { argument 734 x4, y4, z4); 740 float x4, float y4, float z4, float u4, float v4) { argument 744 x4, y4, z4, u4, v4);
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D | rsdGL.cpp | 538 float x4, float y4, float z4, float u4, float v4) { in rsdGLDrawQuadTexCoords() argument 540 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords()
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/frameworks/rs/ |
D | rsFont.h | 252 float x4, float y4, float z4,
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D | rsFont.cpp | 670 float x4, float y4, float z4, in appendMeshQuad() argument 676 if (x1 > mSurfaceWidth || y1 < 0.0f || x2 < 0 || y4 > mSurfaceHeight) { in appendMeshQuad() 707 (*currentPos++) = y4; in appendMeshQuad()
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/frameworks/rs/api/ |
D | rs_graphics.spec | 494 arg: float y4 524 arg: float y4
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 817 float z3, float x4, float y4, float z4); 838 float v3, float x4, float y4, float z4, float u4, float v4);
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/frameworks/base/core/java/android/view/ |
D | ViewGroup.java | 3254 int y4 = y3 + dy2; in fillDifference() local 3259 fillRect(canvas, paint, x1, y3, x4, y4); in fillDifference()
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_graphics.jd | 1208 …loat z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4); 1232 …loat v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4,…
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