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Searched refs:y4 (Results 1 – 18 of 18) sorted by relevance

/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
Dconvolve5x5.rs37 uint32_t y4 = min((int32_t)y+2, gHeight-1);
63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20]
64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21]
65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22]
66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23]
67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
Dconvolve5x5.rs37 uint32_t y4 = min((int32_t)y+2, gHeight-1);
63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20]
64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21]
65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22]
66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23]
67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
Dconvolve5x5.rs37 uint32_t y4 = min((int32_t)y+2, gHeight-1);
63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20]
64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21]
65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22]
66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23]
67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
/frameworks/rs/cpu_ref/
DrsCpuIntrinsicConvolve5x5.cpp346 const void *y2, const void *y3, const void *y4,
364 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); in kernelU4() local
370 const uchar4 *py4 = (const uchar4 *)(pin + stride * y4); in kernelU4()
424 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); in kernelU2() local
430 const uchar2 *py4 = (const uchar2 *)(pin + stride * y4); in kernelU2()
473 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); in kernelU1() local
479 const uchar *py4 = (const uchar *)(pin + stride * y4); in kernelU1()
522 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); in kernelF4() local
528 const float4 *py4 = (const float4 *)(pin + stride * y4); in kernelF4()
571 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); in kernelF2() local
[all …]
DrsCpuIntrinsics_x86.cpp455 __m128i y1, y2, y3, y4; in rsdIntrinsicYuv_K() local
464 y4 = _mm_shuffle_epi8(y3, T4x4); in rsdIntrinsicYuv_K()
465 _mm_storeu_si128((__m128i *)dst, y4); in rsdIntrinsicYuv_K()
517 __m128i y1, y2, y3, y4; in rsdIntrinsicYuvR_K() local
526 y4 = _mm_shuffle_epi8(y3, T4x4); in rsdIntrinsicYuvR_K()
527 _mm_storeu_si128((__m128i *)dst, y4); in rsdIntrinsicYuvR_K()
578 __m128i y1, y2, y3, y4; in rsdIntrinsicYuv2_K() local
587 y4 = _mm_shuffle_epi8(y3, T4x4); in rsdIntrinsicYuv2_K()
588 _mm_storeu_si128((__m128i *)dst, y4); in rsdIntrinsicYuv2_K()
598 const void *y3, const void *y4, in rsdIntrinsicConvolve5x5_K() argument
[all …]
/frameworks/base/libs/hwui/
DFontRenderer.h144 float x4, float y4, float u4, float v4, CacheTexture* texture);
148 float x4, float y4, float u4, float v4, CacheTexture* texture);
152 float x4, float y4, float u4, float v4, CacheTexture* texture);
DFontRenderer.cpp502 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip() argument
509 x3, y3, u3, v3, x4, y4, u4, v4); in appendMeshQuadNoClip()
514 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad() argument
517 (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) { in appendMeshQuad()
521 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad()
537 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad() argument
539 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
543 mBounds->top = std::min(mBounds->top, std::min(y1, std::min(y2, std::min(y3, y4)))); in appendRotatedMeshQuad()
545 mBounds->bottom = std::max(mBounds->bottom, std::max(y1, std::max(y2, std::max(y3, y4)))); in appendRotatedMeshQuad()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/
Dcolorspace.cpp73 int u, v, y1, y2, y3, y4; in JNI_COLORSPACE_METHOD() local
78 y4 = pInY[width + 1]; in JNI_COLORSPACE_METHOD()
86 pOutColor[width + 1] = convertYuvToRgba(y4, u, v); in JNI_COLORSPACE_METHOD()
/frameworks/base/libs/hwui/font/
DCacheTexture.h164 float x4, float y4, float u4, float v4) { in addQuad() argument
169 TextureVertex::set(mesh++, x4, y4, u4, v4); in addQuad()
/frameworks/rs/driver/
DrsdGL.h93 float x4, float y4, float z4, float u4, float v4);
DrsdRuntimeStubs.cpp558 float x4, float y4, float z4, float u4, float v4) { argument
576 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
592 float x4, float y4, float z4) { argument
596 x4, y4, z4, 0, 0);
730 float x4, float y4, float z4) { argument
734 x4, y4, z4);
740 float x4, float y4, float z4, float u4, float v4) { argument
744 x4, y4, z4, u4, v4);
DrsdGL.cpp538 float x4, float y4, float z4, float u4, float v4) { in rsdGLDrawQuadTexCoords() argument
540 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords()
/frameworks/rs/
DrsFont.h252 float x4, float y4, float z4,
DrsFont.cpp670 float x4, float y4, float z4, in appendMeshQuad() argument
676 if (x1 > mSurfaceWidth || y1 < 0.0f || x2 < 0 || y4 > mSurfaceHeight) { in appendMeshQuad()
707 (*currentPos++) = y4; in appendMeshQuad()
/frameworks/rs/api/
Drs_graphics.spec494 arg: float y4
524 arg: float y4
/frameworks/rs/scriptc/
Drs_graphics.rsh817 float z3, float x4, float y4, float z4);
838 float v3, float x4, float y4, float z4, float u4, float v4);
/frameworks/base/core/java/android/view/
DViewGroup.java3254 int y4 = y3 + dy2; in fillDifference() local
3259 fillRect(canvas, paint, x1, y3, x4, y4); in fillDifference()
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_graphics.jd1208 …loat z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4);
1232 …loat v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4,…