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Searched refs:z4 (Results 1 – 8 of 8) sorted by relevance

/frameworks/rs/driver/
DrsdGL.h93 float x4, float y4, float z4, float u4, float v4);
DrsdRuntimeStubs.cpp558 float x4, float y4, float z4, float u4, float v4) { argument
576 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
592 float x4, float y4, float z4) { argument
596 x4, y4, z4, 0, 0);
730 float x4, float y4, float z4) { argument
734 x4, y4, z4);
740 float x4, float y4, float z4, float u4, float v4) { argument
744 x4, y4, z4, u4, v4);
DrsdGL.cpp538 float x4, float y4, float z4, float u4, float v4) { in rsdGLDrawQuadTexCoords() argument
540 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords()
/frameworks/rs/
DrsFont.h252 float x4, float y4, float z4,
DrsFont.cpp670 float x4, float y4, float z4, in appendMeshQuad() argument
708 (*currentPos++) = z4; in appendMeshQuad()
/frameworks/rs/api/
Drs_graphics.spec495 arg: float z4
525 arg: float z4
/frameworks/rs/scriptc/
Drs_graphics.rsh817 float z3, float x4, float y4, float z4);
838 float v3, float x4, float y4, float z4, float u4, float v4);
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_graphics.jd1208 …loat z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4);
1232 …loat x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4);