Searched refs:GL_FLOAT (Results 1 – 6 of 6) sorted by relevance
39 case GL_FLOAT: in formatData()
165 GL_FLOAT(0x1406), enumConstant
199 if (mType != GLEnum.GL_FLOAT) { in formatSourceData()229 case GL_FLOAT: in unpackData()
82 case GL_FLOAT: in formatUniform()
43 GL_FLOAT, enumConstant
57 type = new GLEnumProperty(GLStateType.VERTEX_ATTRIB_ARRAY_TYPE, GLEnum.GL_FLOAT); in createVertexAttribArrays()