Searched refs:getShaderUniformProperty (Results 1 – 1 of 1) sorted by relevance
40 return getShaderUniformProperty(state) != null; in isApplicable()60 IGLProperty uniform = getShaderUniformProperty(state); in updateControl()156 private IGLProperty getShaderUniformProperty(IGLProperty state) { in getShaderUniformProperty() method in ShaderUniformDetailsProvider