Searched refs:glUniformMatrix4fv (Results 1 – 3 of 3) sorted by relevance
391 glUniformMatrix4fv(360, 360), enumConstant988 case 360: return glUniformMatrix4fv; in valueOf()
170 case glUniformMatrix4fv: in getTransformsFor()
521 void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value