Searched refs:isApplicable (Results 1 – 12 of 12) sorted by relevance
23 boolean isApplicable(IGLProperty state); in isApplicable() method
24 boolean isApplicable(GLCall call); in isApplicable() method
169 if (sp.isApplicable(property)) { in stateVariableSelected()187 if (cp.isApplicable(selectedCall)) { in callSelected()
39 public boolean isApplicable(GLCall call) { in isApplicable() method in VertexAttribPointerDataDetailProvider
41 public boolean isApplicable(GLCall call) { in isApplicable() method in GlDrawCallDetailProvider
37 public boolean isApplicable(IGLProperty state) { in isApplicable() method in ShaderSourceDetailsProvider
45 public boolean isApplicable(IGLProperty state) { in isApplicable() method in TextureImageDetailsProvider
39 public boolean isApplicable(IGLProperty state) { in isApplicable() method in ShaderUniformDetailsProvider
62 public boolean isApplicable(IGLProperty state) { in isApplicable() method in VboDetailProvider
94 if (!refactoring.isApplicable()) { in renameResource()
199 public boolean isApplicable() { in isApplicable() method in RenameResourceProcessor
291 if (refactoring.isApplicable()) { in createFieldRefactoring()