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Searched refs:WRITE_BACK (Results 1 – 4 of 4) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dload_store.cpp30 const int inc = (flags & WRITE_BACK)?1:0; in store()
67 const int inc = (flags & WRITE_BACK)?1:0; in load()
DGGLAssembler.h203 WRITE_BACK = 0x0001 enumerator
Dtexturing.cpp450 load(txPtr, texel, WRITE_BACK); in build_textures()
1001 load(parts.coords[i].ptr, texel, WRITE_BACK); in build_texture_environment()
DGGLAssembler.cpp306 store(parts.cbPtr, pixel, WRITE_BACK); in scanline_core()