Searched refs:WRITE_BACK (Results 1 – 4 of 4) sorted by relevance
30 const int inc = (flags & WRITE_BACK)?1:0; in store()67 const int inc = (flags & WRITE_BACK)?1:0; in load()
203 WRITE_BACK = 0x0001 enumerator
450 load(txPtr, texel, WRITE_BACK); in build_textures()1001 load(parts.coords[i].ptr, texel, WRITE_BACK); in build_texture_environment()
306 store(parts.cbPtr, pixel, WRITE_BACK); in scanline_core()