Home
last modified time | relevance | path

Searched defs:bindTexture (Results 1 – 6 of 6) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DOpenGLSystem.java53 public static final void bindTexture(int target, int texture) { in bindTexture() method in OpenGLSystem
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture() function in deqp::gls::TextureManager
97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) in bindTexture() function in deqp::gls::TextureManager
/external/skia/src/gpu/gl/
DGrGLGpu.cpp2186 void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { in bindTexture() function in GrGLGpu
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp174 void GLContext::bindTexture (deUint32 target, deUint32 texture) in bindTexture() function in sglr::GLContext
DsglrReferenceContext.cpp592 void ReferenceContext::bindTexture (deUint32 target, deUint32 texture) in bindTexture() function in sglr::ReferenceContext
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl28 glBindTextureFunc bindTexture; variable