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Searched defs:bindingPoint (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fDrawTests.cpp1643 const int bindingPoint = 0; in runComputeShader() local
1655 const int bindingPoint = (m_computeCmd) ? (1) : (0); in runComputeShader() local
1667 …const int bindingPoint = (m_computeCmd && m_computeData) ? (2) : (m_computeCmd || m_computeData)… in runComputeShader() local
1804 const int bindingPoint = 0; in runComputeShader() local
1830 const int bindingPoint = 0; in runComputeShader() local
1858 const int bindingPoint = 0; in runComputeShader() local
Des31fIntegerStateQueryTests.cpp240 …t, const char* name, const char* desc, glw::GLenum queryTarget, glw::GLenum bindingPoint, QueryTyp… in BufferBindingCase()
Des31fSSBOLayoutCase.cpp944 void generateDeclaration (std::ostream& src, const BufferBlock& block, int bindingPoint) in generateDeclaration()
1301 int bindingPoint = 0; in generateComputeShader() local
2229 int bindingPoint = 0; in iterate() local
Des31fLayoutBindingTests.cpp977 void SamplerBindingRenderCase::initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, … in initializeTexture()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp2413 DataBuffer** bindingPoint = DE_NULL; in setBufferBinding() local